After making what I call my “pilot” episode, I wanted to move onto the 2nd episode, carrying some of the same themes as before (like 3 different clips, all clips showing off either a great win or a great embarrassment for myself, and a couple of other minor things). However, this time around, I felt like adding in a bit more comedy; with both the clips, themselves, and the way I narrated what was going on over them. One way I did this was to add in a character voice for the 3rd clip, as if I was actually in the game, itself (or at least the character in the game recalling the events of the clip being shown). I felt, at the time, that myself doing a voice or two fit well with what I was wanting to create, and kept that in mind for the next episode.
Like with the Adytum Apex Tower, I went on to create several more different “showcase pictures” to be able to show off to the players of the game what it was they were actually looking at and interacting with. This one, in particular, is the first one players get to reveal while inside the RuMa Temple (while the last one I posted about was outside, on top of the mountainous temple).
Not to give too much away, but this golden-colored memorial, of sorts, was once used by RuMa monks to both pray to their deity, and to actually conjure it up into a physical form. Lighting the vine-like incense on both sides of the shrine-throne, a sparkling black and white smoke billows forth and coagulates into the inside of the padded area. In under a minute, RuMa is able to take shape as a giant, floating, undulating, smoking head of what looks like an aged and wise Par’Nian (which is the main, native species of the planet that this first campaign takes place on).
Players will be able to follow in the steps of monks of old, and meet the very same entity that came to their dreams and beckoned them to such a stalwart and mysterious place. Players are encouraged, at this point in the game, to ask as many questions as they can muster, to figure out more about the world they are on, the characters they are playing, and their purpose in the game, itself.
I am very proud of the “showcase pictures” I made for this campaign, pushing my Photoshop skills to the limit, and allowing me to be able to create things that have only been in my head, thus far. I created two more “showcase pictures” for this first campaign, and might end up posting them as well down the line!
Before enrolling back into college years ago, I was dabbling in a few things that I thought would help me figure out what I really wanted to do in life. Like with most big gamers out there at the time, I was getting involved in the whole Let’s Play craze of streaming video games to excitable onlookers through Twitch. Alongside my digital travels into the unknown with online friends at my side, I also wanted to start creating something (and not just playing games for likes and laughs). That’s when, in my free time away from streaming different Let’s Play series’, I also began to record myself playing games without an audience, and would eventually take some of those random clips and throw them together into short and sweet compilation videos using nothing but Windows Movie Maker (wretch).
I will admit, this first video did not capture the feeling nor the editing skills I wanted to convey (but then again, I had only had experience editing off the beginnings and endings of my prior streamed videos, so this was an entirely different project), but eventually, in my later episodes of “Ronin Yeti’s Gaming Highlights,” I am able to encapsulate the type of humor and nuances into nice little packages that this one somewhat lacks.
For the past few years, a video game conference called Vector has been hosted in April at EKU Gaming Institute for an entire weekend. For my second year there, instead of just being a part of the ever-growing crowd like the first year – taking in the sights of local and big-wig game developers and industry leaders – I got to also be on an hour-long panel to discuss our experience (as HVRE) in making an indie, volunteer-based VR game for the Vive; “Mortimer’s Mansion.”
I did not personally edit this video, but as I said, I was on the panel in the video and got to be involved in two of my favorite past times: talking and video games! We worked on Mortimer’s Mansion for half of the year in 2016, and got to discuss it in April of 2017. I had a wonderful time, and it was an awesome experience to be able to present all of the hard work we had done, and also get to talk about it to curious students and onlookers, alike.