“Yenen’s Tale” was also conceived during my time at BCTC, and was meant as a modernized throwback to a game I had created on the Playstation 1 using RPG Maker. It, too, was part of the “Legends of Saviors” series, and was the story of how three of the main Buntaiens meet each other on the planet Par’N, and some of the events that transpire form their meeting. In this version (the “Dreams” version), Yenen can’t do nearly as much traveling, but the game does encompass a small part of the older version, the typical RPG forest to get lost in (and before you ask, it is not called “The Lost Forest” or some such Zelda reference, but might as well be, haha).
As one can see with this promotional logo, it is split between the forest and city scenes, giving potential players a sneak peek for what they might be in for. As previously mentioned in an earlier post, HVRE 2017 was to eventually present at Lexplay Gaming Convention ’17, but I failed to mention we also got to present at two other events (a stark difference from last year’s event hostings – which was one, haha). Both of the other events were two different art galleries, with two different themes, but apparently what we had created applied to both, and we were invited to attend and even host! I got to show off “Yenen’s Tale” at both of the art galleries, but I did not feel it was “appropriate” for Lexplay, but it was still well-received at the other venues!