Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style. I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.
Other than the door and door frame I created to create a sense of scale and realism, I also needed to create some minor machinery that would help lend more credence to how advanced the technology was within the room. I wanted to keep things succinct, so I thought of creating both a control panel (that the player would eventually be able to interact with to control what challenges and locations the room could provide) and a type of “Training Orb vent” where the different enemy types would come out, to provide the various challenges. I went with a stainless steel texture for both – with basic bolts – and as for the control panel itself, I wanted both an old and new school feel, incorporating both brightly colored buttons, and a holographic touch panel.
As with the door, I eventually add a bump map to both of these, as well; to really make the bolts and words stand out better, and show a better gleam on the steel material.