Kamina Minion Model


A minion in the likeness of Kamina from Gurren Lagann
A minion in the likeness of Kamina from Gurren Lagann

During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

Halfway into my 3rd semester at BCTC, I was tasked with the creation of my very first character model; of which, for this project, had to be of a minion from the movie series “Despicable Me.”  We were asked to either create one from the movies, or design and model a version of our choosing.  When I first started the model, I was wanting to create a goth/emo-like minion, sporting a mohawk, spiked bracelets, and the like.  As I began to develop the mesh further, I started to create a cape for some reason, which gave me the idea to make a Dracula-esque minion, with fangs and so forth.  However, as the cape took shape, all I could think of was one thing; Kamina from the anime Gurren Lagann, and how awesome it would be to see a minion that looked like him in his full garb – with giant sunglasses and all!

As you can see, things went better than expected, and I even eventually added pants and a belt near the end, because a theme of all minions is that they all wear pants (maybe because of their horrific-looking genitalia…whose to say!) and also because my wife kept insisting that he wear some.

I am very proud and humbled by this model; mostly because I was freaking out before I began the project, thinking I wouldn’t be able to do it, but luckily I was able to persevere, anyway.  But also because this was the very first character I have ever modeled, and it didn’t turn out looking like total ass, lol!

Chimeradermy Puzzle Piece Models

An indie, volunteer VR horror/puzzle game made by a group of local game developers in Lexington, Kentucky (RunJumpDev), “Mortimer’s Mansion” was created over a span of several months in the year of 2016, and is scheduled to be presented at this year’s LexPlay gaming convention at the end of October of 2016.  I was tasked with various jobs, one including designing and creating a specific, themed puzzle (out of many) for the game.

During my 2nd semester at BCTC, an organization of local game devs – “RunJumpDev” – were coming together for the second year in a row to create something they called HVRE (which stands for “Halloween Virtual Reality Experience”).  The year before, for a small get together around Halloween time, the first HVRE presented was of a VR horror game that some members of RunJumpDev had created over the span of a few months.  This second year, they were looking to expand on what they had done previously, and even to the point of wanting to use a Vive VR headset (instead of the somewhat stationary Gear VR they had used before).  They enlisted volunteers of various ages and backgrounds from several places (which ended up being over 20 people in all, testers included) and I just so happened to be one of those lucky people!

From the very get-go, I was tasked with social networking (to keep up a weekly blog of our progress on our personal Wix page and to update our Twitter page a couple of times, weekly), helping come up with ideas for overall narrative, puzzle design, lore, and mechanics, and I also even got to design an entire puzzle from scratch, being able to create models and textures for my idea, as well!

Above are the final versions of some of the models I created, these being the centralized pieces for the actual interactive pieces that I will be posting soon enough!