The 2nd Version of Hatz Concept

The revamped (but not current) concept of Hatz
The revamped (but not current) concept of Hatz

The cosmic laws and entities of the ST’RCK-5 multi-macroverse are both similar and alien to our own.  There are planets and suns, with various types of life on some of them, but the ways these bodies work is not always exactly the same as ours.

For a long time there, Hatz was only alive in my mind, since I had never written anything down about it (neither text nor images).  It was supposed to be a desolate place full of warring tribes that were obsessed with the now-extinct creatures that once inhabited their destroyed land; I suppose, for all intents and purposes, that mental version would be considered the 1st version of Hatz.  Years later, after writing some notes down about it and figuring out reasons as to why the planet may have become torn apart in the first place, I created this 2nd version; which goes into more details on exactly how the surface of the planet looks, shows remnants of what might have been there in the past, and shows off a unique feature of an “ocean layer” being under the surface of the planet.  As I began to create the 3rd version (which can see on the post, among others), I decided to add even more depth by fleshing out the planet’s Alpha Species, their roles in the planet’s overall history, and what the conclusion of such changes would yield.  As much as I like the 3rd version, features of this version still might make it into the final version; like how the mountains were more contained and circular, compared to the ranges created in the newer version.  Either way, I believe Hatz will be a unique experience, and hopefully players will feel empathy for the inhabitant’s ironic and unfortunate plight.

2 thoughts on “The 2nd Version of Hatz Concept”

  1. Have you ever thought about writing an ebook or guest authoring on other websites? I have a blog centered on the same ideas you discuss and would love to have you share some stories/information. I know my visitors would value your work. If you’re even remotely interested, feel free to send me an e mail.

  2. Yet another issue is that video games are usually serious anyway with the most important focus on knowing things rather than fun. Although, it has an entertainment factor to keep children engaged, each game is usually designed to develop a specific skill set or program, such as math or scientific research. Thanks for your post.

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