The cosmic laws and entities of the ST’RCK-5 multi-macroverse are both similar and alien to our own. There are planets and suns, with various types of life on some of them, but the ways these bodies work is not always exactly the same as ours.
For a long time there, Hatz was only alive in my mind, since I had never written anything down about it (neither text nor images). It was supposed to be a desolate place full of warring tribes that were obsessed with the now-extinct creatures that once inhabited their destroyed land; I suppose, for all intents and purposes, that mental version would be considered the 1st version of Hatz. Years later, after writing some notes down about it and figuring out reasons as to why the planet may have become torn apart in the first place, I created this 2nd version; which goes into more details on exactly how the surface of the planet looks, shows remnants of what might have been there in the past, and shows off a unique feature of an “ocean layer” being under the surface of the planet. As I began to create the 3rd version (which can see on the post, among others), I decided to add even more depth by fleshing out the planet’s Alpha Species, their roles in the planet’s overall history, and what the conclusion of such changes would yield. As much as I like the 3rd version, features of this version still might make it into the final version; like how the mountains were more contained and circular, compared to the ranges created in the newer version. Either way, I believe Hatz will be a unique experience, and hopefully players will feel empathy for the inhabitant’s ironic and unfortunate plight.
The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker. I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.
Wajoby was originally not my idea at all, but was a character my cousin had made back during one of our many D&D excursions back in the late 90’s, early 00’s. As my main D&D character, Yenen, and his main went on many adventures together, some of those experiences helped lend ideas to the original fan-fiction version of “LoS.” After a while, when we began to develop a more original story with less derivative characters, I decided to draw up what I thought he would look like (during both his time on Hatz, and what he would transform into when he finally got his memories/abilities back). From there, my cousin gave me full leeway with his character, and I then figured a great place for him, as the original Buntaien of the Saro Perspective).
Wajoby’s story eventually adapted an older story into his being, one I had created through a Mortal Kombat spin-off fan-fiction I had started when I was around nine. There had been a character I created called “Rule Master” (which is what RuMa actually stands for) and one of his stories involved taking an inter-dimensional ship to distant lands, with a cyborg and a genetically-enhanced ninja-like being, to face against Master Rule (which is what MaRu actually stands for, as well) and his many minions. With the more recent concepts for RuMa and MaRu, it would be impossible for a RuMa to leave their domaciles and physically pilot a ship, so instead, I developed that story to involve Wajoby on a mission to another one of the Perspectives (Reksta, in this case) with many other “Star Seekers” to help balance out that universe; both stories are similar, but very much different.
If you’d like to see the most current version of Wajoby, check this post out!
Within the first RPG title of the “Legends of Saviors,” the player will continue their cosmic adventure onto the 5th playable cosmic entity (the last playable planet), known as Signa (originally known as Tara), within the Saro Perspective.
Signa (within its 1st and part of its 2nd Phase, it was known as Tara), and the rest of the cosmic entities that takes place after it, are all very new concepts and eventually should help lead to an amazing final arc, straight into the conclusion. The name “Kendell” has come up a lot in prior posts, and this character has been around almost as long as the original concepts for the 5 main characters in the beginning. Dr. Kendell was originally a human scientist and doctor who helped prefect the art of cloning; in which after many years of research, felt he needed to up the ante by attempting to clone gods (or god-like beings). There were originally a set of 4 Yin-clone’s he created (Yenen and Draegon being two of them), and he would set them out for various tasks for funding, technology, etc. Kendell has been – and still is – one of the most crucial characters of the Saro Perspective and all that transpires there. For a long time, I never really visualized or even drew concepts on the home planet, where Kendell was from or worked on, but eventually got around to doing so in the summer of 2015. I knew I wanted to have a beautiful, organic planet be turned into, over time (and with the new lore and history of both Signa and Kendell) to a uniform, mechanized sphere with nary a life form to be found; to show a complete transformation, and create a species and culture that surrounded those ideas. I feel this version (an updated one from version 1, which I will be posting more about later, in a “Throwback” post) certainly encapsulates what I had finally envisioned, and looks pretty unique and simple, at the same time.
If you are interested in more details of the newest concept of Signa/Tara, check out this post and this post!