Within the first RPG title of the “Legends of Saviors,” the player will continue their cosmic adventure onto the 3rd playable cosmic entity (a planet in this case), known as Hatz, within the Saro Perspective.
Hatz was the last planet I was conceptually working on back in the RPGMaker days, which was originally a bit different than it is now. The first idea was to have a rocky and desert-like planet with sparse spots of flora and fauna spread about, and barely any water sources to be found. The main species of the planet was to be split into different “Tribes,” and would fight over the dwindling resources of their world. Wajoby was also to be found on the planet (but now looking different and having lost his memory) among a small faction within one of the Tribes, and the player was supposed to somehow find a way to convince Wajoby (at this point, known as Talon) to come back to Par’N with you to recover his lost memories and powers. One last point to make about the differences and comparisons between the original use for the planet and the current one is that the planet will now look quite different (going from a planet full of life into a desolate and starkly different one), but the idea of “Tribes” fighting over territory and resources, and the recovering of Wajoby from Hatz, is still in the current concept (however, with some different alterations).
There are currently two overall versions of Hatz in the works, where one is what you see above, and the other is similar, but the “Colossal Breaches” in the 3rd Phase are not as far-reaching, but rather more rounded areas scattered about (you can see the original Photoshop concept of it in the first row, second column in this picture). I personally like the newer ideas of having a race split among itself, one taking to the skies around the mountains, while the other lives calmly in the fields below. Where eventually one becomes obsessed with hatred for the other, sets out a plan to destroy them, but this actions ultimately and utterly gets them destroyed by their supposedly fallen enemies, however this action, too, leaves the planet in disarray and the surviving sub-species of the race must find a way to reconcile for the retaliation they committed. With this planet, no matter what kind of concept I eventually go with, I hope to bring about a theme of how war is, as it may have been said before, never a means to an end; it is a perpetual force onto itself.