The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker. I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.
Originally, Draegon (which was spelled “Dreagon” at the time; only a slight difference) was a clone created by Insignacious Kendell using the genetics of various species from various planets (including dragons, hence the obvious name) and also from the Yin-god of the Saro Perspective. He was made before the creation of Yin-En (was the 3rd clone out of 4 in the Yin-clone series), and was mainly used as a backup for the perfected 4th clone that came after him. He somehow eventually made it to Par’N, and ended up training with RuMa; at this point of the writing for Draegon back in the early 2000’s, I hadn’t yet conceived his place within the Buntaien group, but only that he was supposed to represent an antithesis for Yenen, and acted as such (being brazen and outright aggressive to Yenen, being obsessively jealous of Yenen, etc.).
For the newly created concept, style, and story of Draegon, there are definitely a few similarities (of which, most of them were just older ideas used as platforms for newer ones), and some deep differences. Without giving away too much at this time, Draegon is now – like with Yenen’s newest concepts – more integral to the overall story of the Saro Perspective and the interpersonal relationships of itself and the other characters (both playable and NPCs), and now has a broader and more complex personality than was originally conceived. I hope to keep developing Draegon further, both physically and mentally, and hope to create a both endearing, yet perhaps pitied or even somewhat “hated” character.
If you’d like to see the most current version of Draegon, check this post out!