Category Archives: Character Cards

Character Deck v2 (Yenen’s)

I have, thus far, previously explained and presented the first version of the Character Deck for “DDnD – Unsung Saviors,” and then later, I gave some examples of used Statistic Cards for the 5 main, Buntaien characters.  For this post, I’m going to go into the second version of the Character Deck, and what changes I’ve made to better facilitate future campaign playthroughs (for both the players and GM, alike).

As for the first, Statistic Card, each main character can now equip up to 10 different pieces of gear in all, of which 3 of those Slots will be exclusive to each Buntaien (using the above image as an example, Yenen can uniquely wear a neck piece, a cape, and a belt, but shares the other 7 Gear Slots with the other Buntaiens – each one can wear a head piece, chest piece, legs piece, two feet pieces, and two hand pieces).  I wanted players to be able to trade Gear amongst each other, but also find special pieces for their specific character, to feel attached to their new item and accomplished in unearthing it.

Another radical change on the Statistic Cards is the bottom area – where Kay Memories were to be stored, once – a spot for players to unlock their character’s Secondary Abilities (I went back and also changed the word “Abilities” to “Main Abilities,” to signify the difference in the new new version).  Being a somewhat back burner feature for “DDnD,” I didn’t expect the players from the first run through would uncover so much, so soon.  So, I had to wing it and unlock special abilities for them on the fly during the campaign, of which they could be used to solve puzzles, uncover hidden items or information, to use their special Buntaien Powers in ways other than combat, and a myriad of other uses.  Kind of like with the POIs on the maps, I wanted there to be spaces with the same type of question marks to cover something that they would have to reveal about themselves (or their character-selves, I suppose), again, like with the POI system.  Eventually, each Buntaien will be able to unlock 5, exclusive Secondary Abilties through experimentation, teamwork, and/or specific story-based events, each with their own unique icons.

Since the Kay Memories area is now being utilized differently, I went ahead and made it its own Card, which will give players 6 different slots to fill in (eventually with personalized images for each one), for 6 different memories of the worlds they will be exploring.  Once the first player unlocks the first Kay Memory in a future campaign, I may have to change the Card again, to make sure its a viable space for such a thing.

Lastly, as one can see above, the Inventory Cards and Personal Cards have not been altered (as of yet), and I feel they are suitable for their different purposes.  This Character Deck concept and presentation is a work in progress, and I will keep updating them visually and structurally as needed, so keep a lookout for future versions!

Original Character Cards

I previously posted the original template for the different Cards within the first version of the Character Deck for “DDnD – Unsung Saviors,” conveying the basics of what I thought the players would needs through all of the campaigns to come.  With that version still in mind, I wanted to test out what a more completed looking Statistic Card for each of the 5 main, playable characters.  What you see above is examples of what could happen, uniquely for each, during some of their travels.

For example, at this point with Yenen, he has acquired his unique Buntaien Weapon, which is now represented as a shadow of the weapon itself – just like with the Gear icons that players can acquire during campaigns.  He has also learned his first “Status” Ability (represented by the blue dot within the “S” row under Abilities) and his first “Healing” Ability (represented by the blue dot within the “H” row under Abilities).  As well, he has apparently found a Kay crystal in his travels, with the memory of the intact North Bridge city – that was once one of the two technological capitals of the world – and could help the player figure out the mysteries of planet Par’N more easily.

As for the others shown, they all follow the same structure as with Yenen, except the content will be specific for each character (as with Wajoby getting a shield-like Buntaien Weapon compared to Yenen’s sword, some players may choose to learn certain Abilities in a different order than others, and Kay Memories can only be learned by one character for each crystal that is found, so those will be unique to each character, as well).  I will eventually post the second version of the Character Deck I created during the first run through of Campaign #1, to show off some of the new structure and features.

Original Character Deck Template

While in the midst of creating the GM interface and all of the assets that would be needed for it to work and be presentable, I had to also consider creating something that would help tie the players to their characters (other than the basic statistics on the Player Viewer side of the interface).  Like with Dungeons and Dragons – where players have unique character sheets – I, too, wanted to devise my own Character Cards to help explain who their characters are, what they can do, what can be unlocked, and other bits of information that would be prudent.

What you see above is the first template for what I coined a “Character Deck,” which – at this point – has three different pages (or “Cards”) with varying amounts of information.  The first Card is known as the “Statistics Card,” and has all of the necessary stats, abilities, and other battle-related data for one’s character.  Each character portrait would be put into the middle, with their names and Essences right above (these would never change throughout the game).  As for the other parts, throughout each Campaign, players would be able to build upon what they start out with, learning new abilities, find and wearing gear, obtaining special memories from Kay crystals, and unlocking their unique Buntaien weapons.  As for their Chi and Soul numbers, those would change dependent on what was happening during a battle, but their maximum numbers will always stay the same under normal circumstances.

The second page is known as the “Inventory Card,” and as you might have already guessed, is where players can jot down all of the items they find in their journeys (whether it’s a makeshift torch or an important quest item).  As for the third page, it is known as the “Personal Card,” and gives a sort of in-depth introduction to what the characters look like, how they act and treat others around them, and a little bit of history; all should help players role play as their chosen Buntaien and give them some understanding to their character.

During the first team’s run through in the first Campaign, I saw that this template wouldn’t last for future playthroughs, so I ended up creating a newer 4-page Deck, with some minor changes here and there that would allow for some newer aspects of the game.  I plan on posting that version eventually, as well!