Category Archives: Presentation Videos

Various live presentations in which I got to present the different projects that I currently have in the works.

Final Hurdles Meeting for Sol Mates


In 2016, I was a part of a 5-week personal game jam at RunJumpDev (a local video game creator’s group), creating planetary concept art for some upcoming games.  Then later in 2017, after graduation, I decided to try it all over again, but instead of simple concept art, I decided to throw in one of the current “Dreams” projects at the time, “Sol Mates;” a precursor mini-game of sorts to the entirety of the “Legends of Saviors” series I had been working on up to that point.

In the last week for this round of Hurdles, I had cemented certain features while cutting others, and was in the process of throwing in a little something special.  Up to this point, the game was mostly sprites and particle effects (except for the planets that revolve around the player), so myself and my main concept artist began work on an enemy NPC model, that would add some much-needed challenge to the game.  Sadly, we were not able to implement the NPC in the way we wanted, but we did get it drawn up, modeled, and rigged, and is placed as a small “Easter Egg” of sorts in the game.  If you happen to play it, see if you can spot the strange creature stalking your souls!

Enjoy the video!

3rd Hurdles Meeting for Sol Mates


In 2016, I was a part of a 5-week personal game jam at RunJumpDev (a local video game creator’s group), creating planetary concept art for some upcoming games.  Then later in 2017, after graduation, I decided to try it all over again, but instead of simple concept art, I decided to throw in one of the current “Dreams” projects at the time, “Sol Mates;” a precursor mini-game of sorts to the entirety of the “Legends of Saviors” series I had been working on up to that point.

During the third week of this second round of Hurdles, it began to come together more coherently and consistently, with most of the work going towards polishing and “juice.”  Even though the version from week 2 was, more or less, a v1.0 Beta, ready for play until the end, it was still missing some elements – big and small – that could make it even better.

Enjoy the video!

2nd Hurdles Meeting for Sol Mates


In 2016, I was a part of a 5-week personal game jam at RunJumpDev (a local video game creator’s group), creating planetary concept art for some upcoming games.  Then later in 2017, after graduation, I decided to try it all over again, but instead of simple concept art, I decided to throw in one of the current “Dreams” projects at the time, “Sol Mates;” a precursor mini-game of sorts to the entirety of the “Legends of Saviors” series I had been working on up to that point.

By the second week, I had added in some new effects and colors to help portray certain aspects better.  Also, considering this was to be a VR game for the Google Cardboard, we had to begin adding in and taking away certain things that would make it the best type of Virtual Reality game it could be!

Enjoy the video!

1st Hurdles Meeting for Sol Mates


In 2016, I was a part of a 5-week personal game jam at RunJumpDev (a local video game creator’s group), creating planetary concept art for some upcoming games.  Then later in 2017, after graduation, I decided to try it all over again, but instead of simple concept art, I decided to throw in one of the current “Dreams” projects at the time, “Sol Mates;” a precursor mini-game of sorts to the entirety of the “Legends of Saviors” series I had been working on up to that point.

This version of “Sol Mates” had to be changed early on from its first version (which was an entirely different game, mind you), but what we eventually came up with might have been better than the original idea intended.

Enjoy the video!

Final Hurdles Meeting for LoS


For a 6 week local Game Jam (which was my first Game Jam I have ever attended) called Hurdles – for a local game dev group called RunJumpDev – I was to pick back up on a personal project I had been working on for quite a while (in this case “Legends of Saviors”) and expand on what I had been doing from before.

This was technically the fifth week of talking to the group, and (like the rest of these videos), I was to to let everyone know if I had achieved my prior goals or not (which I had), and personally I wanted to let everyone know a synopsis of the plan that I plan to follow, to be able to make my games an actual reality.  I know I had set my standards pretty high, and wanted to let people know that I wasn’t reaching for the stars, without a possibly solid plan, and sincere motivation!

I was so happy to be a part of this program, and hope to join in with other Game Jams in the near future.

3rd Hurdles Meeting for LoS


For a 6 week local Game Jam (which was my first Game Jam I have ever attended) called Hurdles – for a local game dev group called RunJumpDev – I was to pick back up on a personal project I had been working on for quite a while (in this case “Legends of Saviors”) and expand on what I had been doing from before.

This was technically the fourth week of talking to the group, and (like the rest of these videos), I was to present something physical, deliver a nice pitch, talk about any problems that may have occurred, discuss what goals I had achieved (or didn’t achieve), and go into what goals I had in mind for the next week ahead.  This was near the end of the program, and I was almost done creating the conceptual versions of the main 5 playable planets of “The Buntaien Souls” title.

2nd Hurdles Meeting for LoS


For a 6 week local Game Jam (which was my first Game Jam I have ever attended) called Hurdles – for a local game dev group called RunJumpDev – I was to pick back up on a personal project I had been working on for quite a while (in this case “Legends of Saviors”) and expand on what I had been doing from before.

This was technically the third week of talking to the group, and (like the rest of these videos), I was to present something physical, deliver a nice pitch, talk about any problems that may have occurred, discuss what goals I had achieved (or didn’t achieve), and go into what goals I had in mind for the next week ahead.  I feel like I kept up a good pace, all throughout, and was excited (as you can see) to present my ideas with an open audience!

1st Hurdles Meeting for LoS


For a 6 week local Game Jam (which was my first Game Jam I have ever attended) called Hurdles – for a local game dev group called RunJumpDev – I was to pick back up on a personal project I had been working on for quite a while (in this case “Legends of Saviors”) and expand on what I had been doing from before.

This was the first week that was for introducing myself, what game-related project I was working on, any game play, videos, etc. to show (if I had something to show, in which I did video montages of concept Art I had done previously), and what goals I hoped to accomplish for the next 7 days, leading up to the next week’s meeting.