Category Archives: Interface Concepts

Various types of conceptual pictures (typically drawings or Photoshop creations) that encompass the different interfaces, menus, and overlays within the various titles of the “Legends of Saviors” series.

In-Game Dan Tien Medallion Concepts

A concept for an active Kaiel' Dan Tien Medallion
A concept for an active Kaiel’ Dan Tien Medallion
Concept Paint drawings for different themes for Kaiel's Dan Tien Medallion
Concept Paint drawings for different themes for Kaiel’s Dan Tien Medallion

Within the 3D-Arena, Fighting title “Buntaien Brawlers,” players will be able to engage in many different modes, with a cast of diverse characters, on a various amounts of planets/Arenas, using powerful and distinct abilities to brawl against other Buntaiens (both offline and online).

Before starting back to college in the fall of 2015, I had started writing down and drawing out some concepts having to do with various things to do with the games in the “Legends of Saviors” series; characters, levels, and interfaces and mechanics, included.  One mechanic, in particular, from “BB” (and possibly even “TBS”) had to do with how the player(s) would be able to to use their character’s special abilities against another character.  Without saying too much about how the actual mechanic would works (I could go over this specific mechanic in more detail, with updated images on a later post), basically one’s Dan Tien Medallion (which is used as a Chi [health], Soul [rage/stamina-like], and Essence [mana/magic] indicator) could be interacted with; and depending on the platform you would be playing on, you could either use a controller/mouse or touchscreen/motion controls to swipe in different variations within the Medallion, itself, to do different moves (as the first picture above somewhat shows).

Each Buntaien would have their own Medallion, set in their own theme, with differing colors, shapes, and styles, to help set them apart (from an interface point of view).  As the crude, second picture posted above shows, the Medallions would not only showcase their specific “elements,” but also reveal something about each character; the example above shows how Kaiel’s might show signs of his dual-existence (with the water and ice showing, and also the horns being present), and the conflict it creates.

Another version of the Medallions can be seen in this post and this post.

Buntaien Brawlers Start and Solo Menus

Start-Menu1-2

Conceptual in-game menus for the Fighting title, "Legends of Saviors: Buntaien Brawlers"
Conceptual in-game menus for the Fighting title, “Legends of Saviors: Buntaien Brawlers”

Within the 3D-Arena, Fighting title “Buntaien Brawlers,” players will be able to engage in many different modes, with a cast of diverse characters, on a various amounts of planets/Arenas, using powerful and distinct abilities to brawl against other Buntaiens (both offline and online).

This is the 1st conceptual version (created in Photoshop) of both the Start Menu and the Solo Mode Menu for a possible mobile or touchscreen version (but the interface could be changed, even slightly, to make it better for PC or console play).  At first, when you would start up the game, 5 different suns – that represent 5 different sub-menus – can be rotated in both directions so the player can pick what they need to (which of the choices for this instance would be Solo Mode, Multiplayer Modes, Video Options, Sound Options, and Exit Game).  When a player chooses any of the 5 “sun menus,” the sun would begin to visually get close to the screen, showing a new interface – which for this example will be for Solo Mode – where you could then pick the Buntaien you want to play as, and then the Battle Arena you want to fight in; you are also given the options to either go ahead and start the Brawl, or back out to the main menu.  The theme here, like with the in-game interface, would try to follow a simplistic and stylized with the shapes of colors of Kay Crystals (black and white geometric shapes with a background of space and stars).

Buntaien Brawlers In-Game Overlay, Cont.


Within the 3D-Arena, Fighting title “Buntaien Brawlers,” players will be able to engage in many different modes, with a cast of diverse characters, on a various amounts of planets/Arenas, using powerful and distinct abilities to brawl against other Buntaiens (both offline and online).

A follow up on the last post, dealing with a specific interface that would overlay the screen during the brawls, these three pictures will help explain the details of each color, module, and sprite that could, one day, make it in to a playable version (or at least a variation of it).  The Essence (once called “Elements”), Level-Select (the sprite of the planet), and the Dan Tien Medallion’s different components would eventually get animated, that could change after different events (losing Health [also known as Chi], gaining Essence, filling up with Power [also known as Soul], etc.), and could possibly be interacted with, based on the platform(s) the game could be released on (specially talking about possible mobile, tablet, and/or touchscreen versions, later on).

Buntaien Brawlers In-Game Overlay

The 1st conceptual interface for the Fighting title, "Legends of Saviors: Buntaien Brawlers"
A conceptual in-game overlay for the Fighting title, “Legends of Saviors: Buntaien Brawlers”

Within the 3D-Arena, Fighting title “Buntaien Brawlers,” players will be able to engage in many different modes, with a cast of diverse characters, on a various amounts of planets/Arenas, using powerful and distinct abilities to brawl against other Buntaiens (both offline and online).

This is the 1st Photoshop concept for the Fighting title of the “Legends of Saviors” series, melding several old and new ideas together to attempt to create simplistic, intuitive, yet bold interfaces that would eventually have informative animations (with sound cues) as to the abilities and overall health of all players involved.  I decided to use a Kay Crystal theme with all of the various overlay modules, and tried to use bright, signifying colors to bring out the most important information for the player.