Category Archives: Character Concepts

Various types of conceptual pictures (typically drawing or Photoshop creations) and videos that encompass the various playable and NPC characters of the “Legends of Saviors” series.

The Original Shaepe (Throwback)

Shaepe, a pair of twins who combines into one being, circa 2001
Shaepe, a pair of twins who combines into one being, circa 2001

The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker.  I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.

I have yet to find a picture of Angole (the sister of the pair of twins on the old version of Katuar), but indeed found a concept drawing of what they might look like once the twins combine into their ultimate form.  As mentioned before (in this post), the old concept had a pair of powerful twins infiltrating the Katuar Empire, changing their society in various ways over many years, then eventually imprisoning Luka (one of the 5 Buntaiens of the Saro Perspective) while waiting for the other Buntaiens to appear to save her.  I had created a short story back then of the final battle on Katuar with Yenen and Luka battling against the newly formed Shaepe (by now, one should realize the simple theme of the twins, having to do with the basics of geometry), the awakening of Luka’s Buntaien weapon (also known as a “Soul Weapon”), and the proceeding beat-down Shaepe incurs from said awakened ability.

As I said on the last post – dealing with the brother of the twins – I do plan on recreating these characters and implementing them accordingly in the new version of the story, so stay tuned for future updates on them!

The Original Saide (Throwback)

One of the terrible twins on Katu, circa 2001
One of the terrible twins on Katu, circa 2001

The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker.  I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.

During the days before the RPGMaker version of “LoS,” I had created characters, cultures, and planets up until Hatz (which was, and still is, planned to be the 3rd playable planet/area).  During the process of creating the story for Luka and Katu, I was trying to figure out a suitable threat for her and her planet, and finally decided on having a pair of twins from an alien world. They both end up somehow infiltrating the Katuar Empire at its highest points of power, all the while changing minute details of the Katuar society to better suit their tastes.  Eventually, Angole and Saide (the sister and brother of the twins) find out about Luka’s miraculous abilities and status, and end up having her thrown into prison for a crime that they had committed themselves; this was both to keep Luka from gaining any more abilities, and to lure the other Buntaiens out of hiding to help her.  Other than the aforementioned snippet of story, the abilities that these twins possessed had to do with the manipulation of the basic shapes of matter (to transform and alter silhouettes and sometimes details, therein).  Their ultimate ability involved them combining themselves into a new powerful force, able to alter the whole of matter (and not just the outlines).

As for Saide’s and Angole’s place in the newer concepts, I still plan on using them and their unique abilities, but their origin stories will be a lot more complex and integral to the entire history of the planet Katu, itself!

Original Chaos Warriors | Surcease (Throwback)

Original concept for a Chaos Warrior known as Surcease, circa 2002
Original concept for a Chaos Warrior known as Surcease, circa 2002

I have yet to really go into any information regarding the set of 5 “warriors” that are purposed to be the antitheses to the 5 main Buntaiens I have been posting about; which have been named in the past – and still have this name presently, so far – “Chaos Warriors” (since “Buntaien” loosely means “Balance/Nature/Cosmic Angel”); so here are some older concepts of some of them.

There were to be 5 Chaos Warriors in all, however as the years went by, I got into other projects, and began to put away all of the ideas I had been working on for so very long.  With that being said, I did get the concepts of 4 of the 5 Chaos Warriors, with the 4th one being the antithesis to Kaiel.  Surcease (or at least with the small lore I did end up writing for him/it) was supposed to be very powerful, yet very frail – like with the term “glass cannon”); he typically used Essence abilities exclusively, and could control the plasma/blood within all living things, including himself.  He was to be shrouded in a coat most of the time because of his supposedly non-corporeal “body” not being able to keep a form without some sort of barrier giving it one.  One other thing I do remember writing for him is that he was either the amalgamated souls of either Kaiel’s parents or that of Kendell and other beings, given substance and drive, and was created to raise tension and drama in the scenes where they are both fighting.

I do plan on recreating a type of Surcease-like character for the final version of the games, and already have some ideas and concepts in mind and on paper!

Original Chaos Warriors | Abhor (Throwback)

Original concept for a Chaos Warrior known as Abhor, circa 2003
Original concept for a Chaos Warrior known as Abhor, circa 2003
Original concept for Abhor's weapon, circa 2003
Original concept for Abhor’s weapon, circa 2003

I have yet to really go into any information regarding the set of 5 “warriors” that are purposed to be the antitheses to the 5 main Buntaiens I have been posting about; which have been named in the past – and still have this name presently, so far – “Chaos Warriors” (since “Buntaien” loosely means “Balance/Nature/Cosmic Angel”); so here are some older concepts of some of them.

Abhor came about as the antithesis to Luka, and would serve to test her will and determination by attempting to slaughter the people of her planet.  Even though Abhor doesn’t look like a Katuar, she is indeed just that (even though something had happened to her to alter her appearance and personality).  Embedded into the hilt of her sword and even her own forehead are polished pieces of a Kay Crystal Heart (very much like how Grave, and possibly even Fay, have pieces of crystal hearts in their bodies), and they imbue her with the abilities of controlling heat, but in a more indirect way (an example would be the raising of one’s body temperature to incredible levels, killing off the host).

I sadly didn’t get into too much of the lore of Abhor (or even the other Chaos Warriors I have yet to talk about), but there was a nice foundation to jump from, and I do intend on revamping her to make more sense contextually with the new concepts and lore that has, and is, being created.

Original Chaos Warriors | Fay (Throwback)

Original concepts for a Chaos Warrior known as Fay, circa 2002
Original concept for a Chaos Warrior known as Fay, circa 2002

I have yet to really go into any information regarding the set of 5 “warriors” that are purposed to be the antitheses to the 5 main Buntaiens I have been posting about; which have been named in the past – and still have this name presently, so far – “Chaos Warriors” (since “Buntaien” loosely means “Balance/Nature/Cosmic Angel”); so here are some older concepts of some of them.

The creature known as Fay was another of the original Chaos Warriors, who specifically was created to be the antithesis to Wajoby.  Fay was somewhat unique because (as it was originally written, even though it didn’t make the most sense) he was the reanimated body of someone who had died MANY years prior to his “reawakening,” and was blood related to one of the Buntaiens; in this case, it was, again, Wajoby.  Before he was killed and eventually repurposed for destruction, his name was Alec Sughes and he was a normal mortal living on Par’N with his brother, among the southern continent, both acting as Star Vicars for The Sun’s Ray religious movement.  One day, Wajoby (who was known as Jakob Sughes at the time) was chosen to be a Star Seeker for the RuMa of Par’N, and was sent off on a mission to another Perspective, leaving his brother behind, to protect the planet.  To make a long story short, while Jakob was gone, Alec had been captured, tortured, and “killed” (more like stuck in a type of limbo) by the corrupted MaRu of Par’N.  His body and soul was kept around until one day, MANY years later, it was given to the infamous Dr. Kendell in an attempt to start creating a set of synthetic Buntaiens; which at this point, Kendell figured he would also use his other backup Yin-clone (the 2nd out of 4), and repurpose it, as well, for another synthetic Buntaien (or later known as a Chaos Warrior).  Fay’s innate abilities have to do with acid-like powers, where Wajoby represents structure through solids (earth-based attacks), Fay represents the lack of structure through liquids (the melting of solids).

*As a side note, the designs and concepts I am posting here about the original Chaos Warriors will not be the same as the final ones; I have already begun new concepts and writings for the newer version of “Mock Buntaiens,” and feel it will make more sense, and hopefully stir up more emotions within the characters and players, alike.

Original Chaos Warriors | Grave (Throwback)

ConceptGrave2

Original concepts for a Chaos Warrior known as Grave, circa 2002
Original concepts for a Chaos Warrior known as Grave, circa 2002

I have yet to really go into any information regarding the set of 5 “warriors” that are purposed to be the antitheses to the 5 main Buntaiens I have been posting about; which have been named in the past – and still have this name presently, so far – “Chaos Warriors” (since “Buntaien” loosely means “Balance/Nature/Cosmic Angel”); so here are some older concepts of some of them.

Originally – and this is still true presently – Grave was the codename given to the 2nd of the 4 Yin-clones, so far, created by Dr. Kendell.  Grave was the only clone to have been built from the ground-up, using both biological and mechanical components; another unique quality of Grave was the fact he also had no eyes, or visual senses, but had a piece of a Kay Crystal Heart embedded into his throat, giving him a keen sense of spatial awareness.  Graves antitheses match was supposed to be Yenen (considering they were made from the same set of clones), and was supposed to counter his life/energy powers with void powers (not really death, per se, but more like limbo or “nothing”).  Grave is still planned for being a final Mock Buntaien (part of present Kendell’s 2nd set of synthetic Buntaiens), but will have a drastically different origins, physical features, and otherwise different persona (however the innate abilities of “void” will more than likely still be used).  I would like to not only have him in “The Buntaien Souls” RPG, where he is originally from, but also possibly have him (and the other Chaos Warriors) as added characters in the “Buntaien Brawlers” fighting title, as well.

Look forward to a new concept of Grave in the future!

The Original RuMa (Throwback)

First, true concept of RuMa, circa 2003
First, true concept of RuMa, circa 2003

The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker.  I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.

The origins of RuMa (and even MaRu, the polar opposite of a RuMa) are tied to an old game I used to play at recess in elementary school.  It was about some demi-god named “Rule Master” who ruled over Earth (a type of fantasy-like Earth), and was tasked with the guardianship of the universe; starting to sound a bit familiar?  His nemesis was another demi-god, named eloquently “Master Rule,” who defied him at ever turn, and it was up to Rule Master and his gang of fighters to fight back the ever-increasing tide of darkness.  However, for Master Rule’s origin, he was the counterpoint of what RuMa stood for, and wasn’t inherently evil at first, but a certain “virus” had overtaken him for many years, and was beginning to reshape the purpose of this entity and form.  For a long time, Rule Master would be the main character of the recess game/fan-fiction I had created, that is, up until Dragon Ball Z came into my life, and brought with it a plethora of new characters and stories to create an even better fan-fiction with.

It wasn’t until a few years before the RPGMaker version, that I had finally found new roles for Rule Master and Master Rule (which would be renamed RuMa and MaRu, respectively), to keep their overall stories intact and to add even more depth to their purposes.  RuMa went from being a physical individual that could transport among different planets and even dimensions – fighting off evil incarnations as he went along – into an ethereal entity which is present on every planet within the many Perspectives.  Considering RuMas (or RuMa could be used a plural, as well) are tied to their designated “temples” (examples would be the mountainous extrusion on Par’N, the sprawling volcano on Katu, etc.), their essence and spirits can not leave those domiciles; once their begin to try to leave the space of their areas, they begin to dissipate and lose cohesion.  One way to rectify keeping RuMa tied to only one area on one planet, was to allow RuMa to be able to be “projected” (or exist) onto multiple planets, where each RuMa is basically the same as the others, and they can all “astral communicate” with one another, feel what the others feel, and almost look exactly the same as each other (with slight variations, depending on the planet they inhabit).

There is a lot to be said about RuMa/Rule Master, and his overall involvement in the titles of “LoS,” but I think I will save more of the details for later, when I get around to recreating a new concept of a RuMa!

The Original Wajoby (Throwback)

ConceptWajoby1

Original concepts for the two "faces" of Wajoby, circa 2002
Original concepts for the two “faces” of Wajoby, circa 2002

The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker.  I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.

Wajoby was originally not my idea at all, but was a character my cousin had made back during one of our many D&D excursions back in the late 90’s, early 00’s.  As my main D&D character, Yenen, and his main went on many adventures together, some of those experiences helped lend ideas to the original fan-fiction version of “LoS.”  After a while, when we began to develop a more original story with less derivative characters, I decided to draw up what I thought he would look like (during both his time on Hatz, and what he would transform into when he finally got his memories/abilities back).  From there, my cousin gave me full leeway with his character, and I then figured a great place for him, as the original Buntaien of the Saro Perspective).

Wajoby’s story eventually adapted an older story into his being, one I had created through a Mortal Kombat spin-off fan-fiction I had started when I was around nine.  There had been a character I created called “Rule Master” (which is what RuMa actually stands for) and one of his stories involved taking an inter-dimensional ship to distant lands, with a cyborg and a genetically-enhanced ninja-like being, to face against Master Rule (which is what MaRu actually stands for, as well) and his many minions.  With the more recent concepts for RuMa and MaRu, it would be impossible for a RuMa to leave their domaciles and physically pilot a ship, so instead, I developed that story to involve Wajoby on a mission to another one of the Perspectives (Reksta, in this case) with many other “Star Seekers” to help balance out that universe; both stories are similar, but very much different.

If you’d like to see the most current version of Wajoby, check this post out!

The Original Luka (Throwback)

ConceptLuka1

Original concepts for Draegon, circa 2002
Original concepts for Luka, circa 2002

The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker.  I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.

Luka was always somewhat of a mystery to me and I could never really get a grasp on her personality, her role in the group, and especially her looks.  As a teenager, I had almost exclusively drawn men (mostly because of my Dragon Ball Z and Mortal Kombat “roots”), and woman served as an enigma to me, with their curvy figures and typically striking facial features; sadly, it wasn’t until I was in my 20’s when I finally started to draw female characters, but truth be told, I still don’t feel it’s a current strength.   The only thing I had truly created about her had to do with concept ideas of her involvement with her culture (as a type of “guardian princess”), how she was betrayed by some of her people and put into an “hallucination prison,” and a short story about Yenen touching down on her planet, finding and freeing her after a few different events, and then the final battle on Katu, where Yenen and Luka face off against a pair of twins bent on creating utter chaos on Katu – which at this point, Luka is also supposed to learn how to harness her Buntaien abilities correctly.  Currently, Luka’s origin story is still very much the same, but altered a little bit to accommodate the new look and history of the planet and other changes.

If you’d like to see the most current version of Luka, check this post out!

RPGMaker Character Portraits (Throwback)


The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker.  I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.

During the last year of working on the RPGMaker version of LoS (in 2005ish), I found a program that was able to help me draw up anime-inspired portraits, and was able to import these to my project.  This was basically a way for me to use assets and mix them up to make, what I thought, was what most of the characters would eventually look like (based mostly on what I had already drawn already, up to that point).  Comparing the “Original” drawings of the Buntaiens I have been posting, and the newer concepts (the ones in the montage videos), I feel these were a good halfway point to really figure out what they would look like.  Obviously (from the newer concepts), some of the character have changed a bit, but most have retained their original qualities, and will keep their distinct features and personalities, intact