Category Archives: 3D Model Assets

Various types of conceptual models (typically Maya and Unity creations) that encompass the different levels, items, characters, weapons, etc. within the various titles of the “Legends of Saviors” series.

Transpatial Room Assets, Part 3


Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

Other than creating various props to be used in a level (ones to interact with, others to give a sense of scale, realism, etc.), I also wanted to experiment with trying to create modular assets that could be used to create the actual game space, itself.  First, I would need walls, a floor, and possibly even a ceiling, so I ended up creating two different repeating textures that were both similar (to signify consistency in the technology embedded in the room), yet different (where one would be sport more vertical textures for the walls, while the other had more horizontal textures for the floor and ceiling).  I was able to layer together both a customized rocky texture, mixed with a themed circuit pattern (that I have been using with other models, concept art, etc.), and eventually add a bump map to each to give more depth, shininess, and an overall better look.

Creating the shape of the room was a good start, but I would also need another asset that would help break up the possible monotony the wall/ceiling/floor repeating textures present; so considering the room itself takes place within a type of mountain, I thought I’d create a cluster of hexagonal rock columns (with the mountain, itself, being the result of an igneous intrusion – which creates geometric columns of rock, everywhere).  The column cluster model could be used as different scaled stalactites and stalagmites (to show the player that they are indeed inside of something that might have possibly been natural at one point), as permanent light fixtures, and – as I said before – help break up the “squareness” of the room, itself, leading credence that it is indeed a real place, instead of just a blocked out room floating in space; I, too, would end up putting a bump map on the column clusters, and I feel it definitely helped tie in all of the pieces perfectly (which I will be posting some pictures of the “finished” level, soon).

Transpatial Room Assets, Part 2

The main control panel for the Transpatial Room
The main control panel for the Transpatial Room
A vent that opens and closes, releasing Training Orbs
A vent that opens and closes, releasing Training Orbs

Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

Other than the door and door frame I created to create a sense of scale and realism, I also needed to create some minor machinery that would help lend more credence to how advanced the technology was within the room.  I wanted to keep things succinct, so I thought of creating both a control panel (that the player would eventually be able to interact with to control what challenges and locations the room could provide) and a type of “Training Orb vent” where the different enemy types would come out, to provide the various challenges.  I went with a stainless steel texture for both – with basic bolts – and as for the control panel itself, I wanted both an old and new school feel, incorporating both brightly colored buttons, and a holographic touch panel.

As with the door, I eventually add a bump map to both of these, as well; to really make the bolts and words stand out better, and show a better gleam on the steel material.

Transpatial Room Assets, Part 1

The entrance and exit to the Transpatial Room
The entrance and exit to the Transpatial Room

Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

During a project in the later part of my 3rd semester at BCTCS, I was tasked with creating at least 5 assets that would eventually be used to create a game we had previously created a mini-GDD (Game Design Document) for, earlier in the class.  For my assets, specifically, I was wanted to create a level that could either be a prototype or even an Alpha version of a tutorial level in first RPG of the “Legends of Saviors” series I have been working on.  Even more specifically, these assets would help me create a somewhat mystical, yet foreboding type of mood, present certain new technology to the player, and give them a sense of the style I’m trying to go for.

As for this first model, I needed to create an entrance/exit to the area I was to create, to give the player a sense of overall scale (that this play area is part of a larger world).  I wanted to give the impression that the doors and door frame were created at different points in history (this level is supposed to take place within the RuMa Temple on the planet Par’N), and perhaps the frame was a bit older than the doors, themselves.  The 6 sun symbols that wrap around the door frame represents the 5 different Sols of the Saro Perspective and the “6th Hidden Entity” that lies in the center of the universe; these symbols were created during a time where a unifying religion (known as “The Sun’s Ray”).  As for the doors, I wanted a simple, yet satisfying design on the front; so I went with some organized reliefs of inverted pyramids (to represent vectors – or rays – coming out from a single point), and within the center is a see-through carvings of the basic shapes of the 5 RuMa Temples that dwell within the 5 planets in the Saro Perspective that have an Alpha Species.

I feel this came out way better than I thought it would, and eventually I added a bump map to it to make it look realistic (however, I do like this almost “Kingdom Hearts” style, as well); which I will show in a later post.

Star Seeker Ship Model (Interactive)


Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

Star Seekers were a contingent of specially trained “warrior monks” from the various Perspectives of the ST’RCK-5 multi-macroverse, raised – in an attempt – to fight back the chaos that had been consuming one of the 5 Perspectives (Reksta, specifically).  From every planet, in every Perspective, certain people were chosen to take on the mantle of basically “mini Buntaiens,” were trained and transformed accordingly, then were given special knowledge to help them build space ships that could travel interdimensionally.  Each Star Seeker had a different looking ship, but overall had the same functionalities as each other; that it could oscillate in and out of different dimensions, had living quarters for the pilots, and some even had weapons attached to them (but this was mostly seen as unnecessary, as the Star Seekers were supposed to be pacifistic ambassadors, of sorts.  Above with the interactive model are lore points, which will give you more information about the ships.  Also, if all of this isn’t enough, check out another post about it!

Inner Fire Shrine Model (Interactive)


Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

I finally got myself a SketchPad account – where one can upload their models and have them be interacted with in real-time, under different lighting conditions – and will be uploading most of my better models so anyone can interact with them.  The very first model I’ve uploaded is the Inner Fire shrine from the “Legends of Saviors: The Buntaien Souls” RPG title in the works (and was originally a final project I had to create for a college class).  On the model above are points of lore, but if that is not enough, here is a previous post with more information!

Yenen’s Buntaien Weapon Model, Cont.

Kumojahitii Blade - Lvl 3 - 1st Version_2

More angles of Yenen's Kumojahitii Blade
More angles of Yenen’s Kumojahitii Blade

Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

As mentioned before about this particular weapon, it harnesses the power of life and energy, in which it displays those abilities through various forms of light and lightning.  As for this version of the Kumojahitii’s final form, I wanted to create something that almost looked ridiculous – from a “mortal” standpoint – and would look almost impossible to wield; trying to go for something a possible “god” or godly entity would use.  The blade itself is able to split off into different shards, and can be used to entrap enemies (while electrocuting them), shield oneself (or others), deflect attacks back to enemies, and can even be used as projectiles.  The tip of the hilt (going past the blade, itself) can also be used as a piercing weapon, once the blade has been “shattered.”  The jewel within the hilt (and the gold-color of most of the sword) is supposed to represent which Buntaien is wielding it, however, for this one, the coloring will be different in the final version, to go along with the new themes chosen for the Buntaiens.  The grip, for this version, looks like the hide of a creature that dwells in space or at the bottom of a deep ocean.  There are also 5 spheres on this weapon, to represent the 5 different suns within the 5 different Sol-Systems, and act as generators (visually and mechanically), both gathering and dispelling energy according to Yenen’s will.

Yenen’s Buntaien Weapon Model

Concepts of the 3 variations of Yenen's Buntaien Weapon
Concepts of the 3 “levels” of Yenen’s Buntaien Weapon

Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

Each Buntaien of the Saro Perspective can, eventually at one point, be able to summon a level 1 version of their distinct weapon, and with enough training and/or while facing a strong enough enemy, they can eventually have it transform to two stronger levels; which in turn endows them with stronger versions of their Essence abilities – and even new ones!  As for Yenen’s weapon, which is known as the “Kumojahitii Blade” (pronounced as “Koo-mo-ja-he-tee”), which in First Tongue roughly means “Justice Brought Forth By Light,” is a short, thick bastard-type sword.  Most of the blade itself, within its final form, will be of a hard crystal-like material that can split apart from each other, and be used to fight against enemies in various ways.  The main Essence behind this weapon is usually in the form of different types of lightning, which (again, in the level 3 version) will course through the various spheres and can charge up the blade for stronger attacks.

*As a side note, all Buntaien weapons, in all of their forms/levels, are not necessarily totally material, and only exist while they are being held/used by their “masters;” otherwise, the weapon disappears if it falls out of the user’s hands, tossed away, etc.

Star Seeker Ship Model

A type of space ship used by the Star Seekers of Saro
A type of space ship used by the Star Seekers of Saro

Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

Star Seekers are trained RuMa devotees – no matter what planet they hail from – and were called upon and trained during a singular, dire crises that befell one of the Perspectives (small universes) of the ST’RCK-5 multi-macroverse.  Within the Reksta Perspective, their 5 Buntaiens had been called upon to figure out what was causing a certain “mortal virus” to impact almost every living creature on all of the known planets.  After many years passed, problems seemed to escalate everywhere, and the Alpha Species of each Sol-System (there are 5 Sol-Systems within each Perspective) began to develop technology so that they could traverse space and end up meeting one another.  One eventual product of the meetings of the different Alpha Species were the Kahoutek Suits – big, “atom-melding,” mechanical suits of armor – which would subsequently be used for all-out comic war between the different planets.  Considering how out of balance the Reksta Perpsective becomes, in such a “small” amount of time, and with no solutions in sight for the native Buntaiens, the RuMas of Reksta contact the RuMas of the other 4 Perspectives, and they devise a plan to send trained, trans-dimensional soldiers in an attempt to cease hostilities where the Buntaiens could apparently not.  Considering no creature nor even a god (according to the normal, physical laws of the ST’RCK-5) can move in-between Perspectives, the RuMas were given divine permission to grant this dimension-traveling ability to only the most worthy; hence the Star Seekers were born, and were given specialized “space ships” (each with slightly different aesthetics and minor functions for each Perspective and planet they originated from) to travel to, and hopefully back, from their desired location.

Inner Fire Shrine Model

An Inner Fire shrine dedicated to sacrificial ceremonies and summoning volcanoes
An Inner Fire shrine dedicated to sacrificial ceremonies and summoning volcanoes

Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

The Combustion Brothers of the north – one of the two Katuar factions that once used to exist on a Primal Katu – with their amazing and ruthless abilities dealing with the control of lava and flame; in which they could explode trees and anything else with the appropriate, chemical make-up.  They eventually sought to control and recreate their planet, through setting their forests and jungles on fire, destroying the Grand Trees scattered across the world, and the summoning of various volcanoes all over the land.  During the end of a world-wide war, these tyrants were halted in their march to destroy the Soul Sisters of the south by the Normg Virus and its effects.  Over much time, the male Katuars are enslaved and kept as labor workers, entertainment, and reproduction; but this, in itself, begins an internal rebellion that grows over the years.  Eventually, the rebel faction – dubbing themselves “Inner Fire” – begin terrorist attacks against in their own people, in a faulty effort to seek societal change and sexual equality.  Some of the rebels were more fanatical than others, and in their fervor, they began to construct giant, volcano-shaped shrines, set them within a group of 3, all pointing to a specific spot in the land, and then sacrifice their captives in a most grotesque manner, in a tribute to appease their “god” – the now Fallen Father Volcano – so that they could create new volcanoes.