POI Reveal Effect v1

POI Reveal Effect in action (during Campaign #1)

Through the past few years of going to school for game development and working on indie titles by myself and with others, I have learned many facets of the production of video games: creating models using Maya, creating textures using Photoshop, utilizing the Unity engine, understanding gaming design principles in a more technical light, and even some basic programing with C#. However, I rarely ever delved into the world of sprites and VFX elements, but with the recent creation of “DDnD – Unsung Saviors,” I have gained much needed experience with both!

Just like with the other POI (being an IOI – or Item of Interest) I posted here recently, this POI (Point of Interest) is also known as a POI (but named for a Place of Interest).  Instead of using a monochrome emblem with a question mark (like with the IOI), I decided to make this one have a sort of colorful flare, and went with gold (a color that tends to jump out to humans, presenting something of worth to most of us).  The reason for using an exclamation mark instead of a question mark was to indicate a difference between items that players could collect and use (the latter), versus things that could help move along the story, be interacted with, or otherwise important to the story/game, in general (the former). I also wanted there to be consistency in the look of all POIs (regardless of their sub-genre), so using the same type of emblems and particle effects and creating small changes between them seemed like a viable solution.

Under all golden POIs (which I’m now thinking of renaming to LOIs – for Locations of Interest – to create a clear distinction) will be an important object that can be interacted with by players to further along each campaign or to optionally deepen their experiences in the game.  In the example above, once the VFX happens, the initial sprite disappears, revealing a golden and purple-colored structure, known as the Adytum Apex Tower, found in the beginning of Campaign #1.  Once unveiled, players can examine this structure, further revealing that it is a puzzle of sorts, one of many they must solve in order to get further into the mountain this tower sits upon.  Once the group-based puzzle is solved, players are allowed entry into the RuMa Temple mountain they have sought after.  There are many other POIs (or LOIs) in Campaign #1, and all serve as very important game design elements, to help keep a flow to the story and gameplay, and add excitement and interest to the players.

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