Wajoby’s First Dream Video


A week before I was to host the very first run-through of Campaign #1 – Tutorial for “DDnD – Unsung Saviors,” I felt the need to give the players something to see before they were to jump into the world I had been creating for them.  Akin to the introduction of the Playstation 1, RPG Maker version of “Legends of Saviors” that I created a half my lifetime ago, I wanted to envelope the players in a sort of waking dream that would both captivate them and breed a sense of curiosity.  To do this, I would have to use Unity, Adobe Premiere Pro, and Audacity, and utilize a unique script – not of the mathematical kind – I had written up for each of the 5 main characters that the players had already chosen from.

What you see above is Wajoby’s First Dream: a message that will help set the tone of the game, introduce certain aspects of the character that maybe the player may not know yet (stuff that I didn’t put on one of the pages of their Character Deck – something I’m sure I will keep posting about later on), and give them a driving purpose as to why they are here, and what they could expect from the game to come.

Please enjoy the video!

Character Deck v2 (Yenen’s)


I have, thus far, previously explained and presented the first version of the Character Deck for “DDnD – Unsung Saviors,” and then later, I gave some examples of used Statistic Cards for the 5 main, Buntaien characters.  For this post, I’m going to go into the second version of the Character Deck, and what changes I’ve made to better facilitate future campaign playthroughs (for both the players and GM, alike).

As for the first, Statistic Card, each main character can now equip up to 10 different pieces of gear in all, of which 3 of those Slots will be exclusive to each Buntaien (using the above image as an example, Yenen can uniquely wear a neck piece, a cape, and a belt, but shares the other 7 Gear Slots with the other Buntaiens – each one can wear a head piece, chest piece, legs piece, two feet pieces, and two hand pieces).  I wanted players to be able to trade Gear amongst each other, but also find special pieces for their specific character, to feel attached to their new item and accomplished in unearthing it.

Another radical change on the Statistic Cards is the bottom area – where Kay Memories were to be stored, once – a spot for players to unlock their character’s Secondary Abilities (I went back and also changed the word “Abilities” to “Main Abilities,” to signify the difference in the new new version).  Being a somewhat back burner feature for “DDnD,” I didn’t expect the players from the first run through would uncover so much, so soon.  So, I had to wing it and unlock special abilities for them on the fly during the campaign, of which they could be used to solve puzzles, uncover hidden items or information, to use their special Buntaien Powers in ways other than combat, and a myriad of other uses.  Kind of like with the POIs on the maps, I wanted there to be spaces with the same type of question marks to cover something that they would have to reveal about themselves (or their character-selves, I suppose), again, like with the POI system.  Eventually, each Buntaien will be able to unlock 5, exclusive Secondary Abilties through experimentation, teamwork, and/or specific story-based events, each with their own unique icons.

Since the Kay Memories area is now being utilized differently, I went ahead and made it its own Card, which will give players 6 different slots to fill in (eventually with personalized images for each one), for 6 different memories of the worlds they will be exploring.  Once the first player unlocks the first Kay Memory in a future campaign, I may have to change the Card again, to make sure its a viable space for such a thing.

Lastly, as one can see above, the Inventory Cards and Personal Cards have not been altered (as of yet), and I feel they are suitable for their different purposes.  This Character Deck concept and presentation is a work in progress, and I will keep updating them visually and structurally as needed, so keep a lookout for future versions!

Draegon’s First Dream Video


A week before I was to host the very first run-through of Campaign #1 – Tutorial for “DDnD – Unsung Saviors,” I felt the need to give the players something to see before they were to jump into the world I had been creating for them.  Akin to the introduction of the Playstation 1, RPG Maker version of “Legends of Saviors” that I created a half my lifetime ago, I wanted to envelope the players in a sort of waking dream that would both captivate them and breed a sense of curiosity.  To do this, I would have to use Unity, Adobe Premiere Pro, and Audacity, and utilize a unique script – not of the mathematical kind – I had written up for each of the 5 main characters that the players had already chosen from.

What you see above is Draegon’s First Dream: a message that will help set the tone of the game, introduce certain aspects of the character that maybe the player may not know yet (stuff that I didn’t put on one of the pages of their Character Deck – something I will be posting even more about later on), and give them a driving purpose as to why they are here, and what they could expect from the game to come.

Please enjoy the video!

Original Character Cards


I previously posted the original template for the different Cards within the first version of the Character Deck for “DDnD – Unsung Saviors,” conveying the basics of what I thought the players would needs through all of the campaigns to come.  With that version still in mind, I wanted to test out what a more completed looking Statistic Card for each of the 5 main, playable characters.  What you see above is examples of what could happen, uniquely for each, during some of their travels.

For example, at this point with Yenen, he has acquired his unique Buntaien Weapon, which is now represented as a shadow of the weapon itself – just like with the Gear icons that players can acquire during campaigns.  He has also learned his first “Status” Ability (represented by the blue dot within the “S” row under Abilities) and his first “Healing” Ability (represented by the blue dot within the “H” row under Abilities).  As well, he has apparently found a Kay crystal in his travels, with the memory of the intact North Bridge city – that was once one of the two technological capitals of the world – and could help the player figure out the mysteries of planet Par’N more easily.

As for the others shown, they all follow the same structure as with Yenen, except the content will be specific for each character (as with Wajoby getting a shield-like Buntaien Weapon compared to Yenen’s sword, some players may choose to learn certain Abilities in a different order than others, and Kay Memories can only be learned by one character for each crystal that is found, so those will be unique to each character, as well).  I will eventually post the second version of the Character Deck I created during the first run through of Campaign #1, to show off some of the new structure and features.