Kaiel’s First Dream Video


A week before I was to host the very first run-through of Campaign #1 – Tutorial for “DDnD – Unsung Saviors,” I felt the need to give the players something to see before they were to jump into the world I had been creating for them.  Akin to the introduction of the Playstation 1, RPG Maker version of “Legends of Saviors” that I created a half my lifetime ago, I wanted to envelope the players in a sort of waking dream that would both captivate them and breed a sense of curiosity.  To do this, I would have to use Unity, Adobe Premiere Pro, and Audacity, and utilize a unique script – not of the mathematical kind – I had written up for each of the 5 main characters that the players had already chosen from.

What you see above is Kaiel’s First Dream: a message that will help set the tone of the game, introduce certain aspects of the character that maybe the player may not know yet (stuff that I didn’t put on one of the pages of their Character Deck – something I will be posting more about later on), and give them a driving purpose as to why they are here, and what they could expect from the game to come.

Please enjoy the video!

Original Character Deck Template


While in the midst of creating the GM interface and all of the assets that would be needed for it to work and be presentable, I had to also consider creating something that would help tie the players to their characters (other than the basic statistics on the Player Viewer side of the interface).  Like with Dungeons and Dragons – where players have unique character sheets – I, too, wanted to devise my own Character Cards to help explain who their characters are, what they can do, what can be unlocked, and other bits of information that would be prudent.

What you see above is the first template for what I coined a “Character Deck,” which – at this point – has three different pages (or “Cards”) with varying amounts of information.  The first Card is known as the “Statistics Card,” and has all of the necessary stats, abilities, and other battle-related data for one’s character.  Each character portrait would be put into the middle, with their names and Essences right above (these would never change throughout the game).  As for the other parts, throughout each Campaign, players would be able to build upon what they start out with, learning new abilities, find and wearing gear, obtaining special memories from Kay crystals, and unlocking their unique Buntaien weapons.  As for their Chi and Soul numbers, those would change dependent on what was happening during a battle, but their maximum numbers will always stay the same under normal circumstances.

The second page is known as the “Inventory Card,” and as you might have already guessed, is where players can jot down all of the items they find in their journeys (whether it’s a makeshift torch or an important quest item).  As for the third page, it is known as the “Personal Card,” and gives a sort of in-depth introduction to what the characters look like, how they act and treat others around them, and a little bit of history; all should help players role play as their chosen Buntaien and give them some understanding to their character.

During the first team’s run through in the first Campaign, I saw that this template wouldn’t last for future playthroughs, so I ended up creating a newer 4-page Deck, with some minor changes here and there that would allow for some newer aspects of the game.  I plan on posting that version eventually, as well!

Luka’s First Dream Video


A week before I was to host the very first run-through of Campaign #1 – Tutorial for “DDnD – Unsung Saviors,” I felt the need to give the players something to see before they were to jump into the world I had been creating for them.  Akin to the introduction of the Playstation 1, RPG Maker version of “Legends of Saviors” that I created a half my lifetime ago, I wanted to envelope the players in a sort of waking dream that would both captivate them and breed a sense of curiosity.  To do this, I would have to use Unity, Adobe Premiere Pro, and Audacity, and utilize a unique script – not of the mathematical kind – I had written up for each of the 5 main characters that the players had already chosen from.

What you see above is Luka’s First Dream: a message that will help set the tone of the game, introduce certain aspects of the character that maybe the player may not know yet (stuff that I didn’t put on one of the pages of their Character Deck – something I will be posting about later on), and give them a driving purpose as to why they are here, and what they could expect from the game to come.

Please enjoy the video!

Character Medallions


Considering I had created a grid system for player movement on the maps within the map viewer of the GM interface, I needed something to indicate when and where characters were moving.  Using the portraits I had already created for the 5 main characters, I took away some details of their faces (like the eyes, mouth, and nose), and shrunk them down to fit inside little “medallions” I had also created for them (using their designated colors).

Each Character Medallion can be moved around the map, using the grid, in all directions (even diagonally).  Also, whenever the players are in a battle and they put their characters into a “Focus Stance” – something I will be discussing and posting about later – a certain particle effect occurs behind each Medallion, signifying to them and the other players that they are indeed in Power Stance.

Yenen’s First Dream Video


A week before I was to host the very first run-through of Campaign #1 for “DDnD – Unsung Saviors,” I felt the need to give the players something to see before they were to jump into the world I had been creating for them.  Akin to the introduction of the Playstation 1, RPG Maker version of “Legends of Saviors” that I created a half my lifetime ago, I wanted to envelope the players in a sort of waking dream that would both captivate them and breed a sense of curiosity.  To do this, I would have to use Unity, Adobe Premiere Pro, and Audacity, and utilize a unique script – not of the mathematical kind – I had written up for each of the 5 main characters that the players had already chosen from.

What you see above is Yenen’s First Dream: a message that will help set the tone of the game, introduce certain aspects of the character that maybe the player may not know yet (stuff that I didn’t put on one of the pages of their Character Deck – something I will be posting about later on), and give them a driving purpose as to why they are here, and what they could expect from the game to come.

Please enjoy the video!

DDnD Campaign #1 Player Gear Icons


Considering “DDnD – Unsung Saviors” is still an RPG at heart, it was bound to have collectibles that players would be able to gather through puzzles, trials, hidden locations, etc.  I coined a certain tier of collectibles I created as “gear:” items that can be worn by the player’s characters like clothing, armor, and other physical embellishments.  For now (with the items created above), I have not tacked on any statistics or augmentations of any kind with these pieces, but instead are just collected for personal aesthetics.  Perhaps in future campaigns, gear will give statistic bonuses or some other type of benefit to players and their characters, but for now, I just wanted to give player’s something to collect in Campaign #1.

As for what you are seeing above, I created four different icons of the shadows of a gear set known as the “RuMa Temple Gi.”  All pieces of the set are made from a very elastic, yet durable material, colored with a very dark, black die.  On certain parts of each piece of the set, unique symbols will show up in a dazzling and exclusive color dependent on the temperament of one’s soul who wears them.  For example, if the blue-haird Yenen were to don the pants, yellow streaks of lightning would show up from each bottom hem, trailing up and above each knee.

The gear shown above is a headband, a shirt, a pair of hakama pants, and a pair of slippers.  In days of old on Par’N (where this set of gear can be found), certain priests of different religions would leave their homes, families, and scriptures to make a pilgrimage to the sacred Earth Temple on the northern pole of the planet.  On their journey, they were to bring a shard of Kay crystal with them, in order to use it to create their own RuMa Temple Gi set, and begin their new lives as monks of the temple.

Ronin Yeti’s Gaming Highlights Episode #5


The previous four episodes of this series was created before I enrolled back into college in 2015, and before I was using Adobe programs (like Photoshop and Premiere); back then I was forced to wrangle Windows Movie Maker and Paint to get what I wanted.  After the release of the 4th episode, I was enthralled to find out that people were actually starting to dig these videos, and was garnering way more likes and views from this series than anything else I had previously worked on.  With the advent of school approaching, and no free time in the foreseeable future, I put “Ronin Yeti’s Gaming Highlights” on the back burner, until I had more time on my hands, and knew more about certain computer software (so that I could truly capture the essence of what I wanted to see in these videos – of which, as said before, the 4th one came pretty damn close).

Finally, after almost 2 years, I took what I had learned with Premiere and Photoshop and finally created a long-awaited 5th episode.  I wanted to keep with some of the same themes I had been using (like different voices, humor in the script, awesomeness in the clips, and some graphics with sound effects, here and there), and tried to make a simpler version compared to the ones that came before.  There aren’t nearly as many graphics floating about, and the voices are pretty tame (I was trying to capture the sound of each character’s voice and dialect), but if one were to boil down this series, I feel this video would sum it up pretty well (even though the 4th episode is still mine and other people’s favorite).  As the lack of views might attest to, this episode didn’t get the same amount of attention like the previous ones (maybe because I waited too long to keep people’s attentions, or maybe because it’s just not as good as the others), but if I end up making more episodes in the future, I want to make them just as priceless as episode #4.

Enjoy the video!

Transpatium Control Panel Artwork

The “Transpatium Control Panel” inside the RuMa Temple of Par’N

Like with the last showcase picture from “DDnD – Unsung Saviors” that I blogged about, this one, as well, was created by taking an image of a previous model I had created, and threw it on top of a background from the room that it can be revealed in by players.  Essentially, this control panel was for what was known as the “Transpatial Training Room” (when it was a part of a college project I did in 2017), and is now being used for basically the same thing, but in a slightly different room called the “Transpatium Exedra,” inside of the RuMa Earth Temple of planet Par’N.  Like with the Adytum Apex Tower and the RuMaeum Door, this one also has a slight puzzle built into its design, in which the players will have to solve if they want to train inside this “holodeck,” of sorts, to further the first campaign.

The post dealing with the original version of Transpatium Exedra room can be found here, if interested!