Back in 2016, I joined a group of local video game devs (eventually called “HVRE” – “Hands-On Virtual Realty Experience”) in a pursuit to create a horror game for a high-end Vive VR headset (the game in question, was “Mortimer’s Mansion,” which I have blogged about before). The next year to follow, we decided to not stick with the horror theme, but was asked, instead, to think about our dreams, and how we could transcribe such thoughts into video game form. Also, another change for 2017, was the fact we were making our collection of games (under one title, “Dreams”) not for high-end machines, but quite the opposite; smart phones with the Google Cardboard attachment.
I missed out on recording the second milestone meeting for “Sol Mates” in HVRE “Dreams,” but was able to pick it up the following monthly meeting. Between the time of the first meeting and this one, I was able to finally get a cohesive feeling with the new mechanics we ended up adding in, and the new art direction we decided upon. I want to say, though, the version of the game I showed off at this time was not the most current version I had been working on, so I was only able to show off a few new things, like the planets revolving around the main sun, and the sprites dancing around when the player looks at them.
Enjoy the video!