Milestone Meeting #2 for Yenen’s Tale (Dreams Version)


Back in 2016, I joined a group of local video game devs (eventually called “HVRE” – “Hands-On Virtual Realty Experience”) in a pursuit to create a horror game for a high-end Vive VR headset (the game in question, was “Mortimer’s Mansion,” which I have blogged about before).  The next year to follow, we decided to not stick with the horror theme, but was asked, instead, to think about our dreams, and how we could transcribe such thoughts into video game form.  Also, another change for 2017, was the fact we were making our collection of games (under one title, “Dreams”) not for high-end machines, but quite the opposite; smart phones with the Google Cardboard attachment.

During the second Milestone Meeting for our HVRE 2017 project – “Dreams” – I presented what I had been working on when it came to “Yenen’s Tale.”  I got to show off the second scene in my game, which can be traveled to from the original scene in the forest through a special crystal.  While showcasing a city scene with almost entirely different models, colors, sound effects, etc., I was able to bring about two different feelings with “Yenen’s Tale,” giving the player a lot more space to explore.  We also added in a lot of other features in the main forest scene, one of which is a basic fighting system with a sword that comes alive (among other things) for the main character!

Enjoy the video!

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