Yenen’s Tale Assets, Part 4

During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

Sticking with a low-poly, stylized design for my Final project in Video Game Development, I reached into my well of a mind and brought out an enemy type similar to one that can be found in an old PS1 game entitled “Legend of LeGaia.”  Being one of my top 100 games, I thought I’d do some throwback to the title, and then add my own flair.  With that being said, even though the shape itself is similar, the color palette and lore behind this creature is completely different.  I wanted to create a metallic bug-like creature that would have slashes across its carapace, as if others had been trying to defeat this beast for a while prior to the player finding it.  It’s greatest weak point is its “stomach cage,” which can be seen accompanied with light sources to give the player’s sight some direction, showcasing its gooey, purple center; which the color purple will be indicative of an enemy type, representing the color of the “lost” 6th Buntaien, Normg.

I feel like I could have done better with the textures and model overall, but this was an optional thing we had to create, and I just wanted to create some bulky, intimidating, and personally familiar.

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