Transpatial Room Assets, Part 2

The main control panel for the Transpatial Room
The main control panel for the Transpatial Room
A vent that opens and closes, releasing Training Orbs
A vent that opens and closes, releasing Training Orbs

Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

Other than the door and door frame I created to create a sense of scale and realism, I also needed to create some minor machinery that would help lend more credence to how advanced the technology was within the room.  I wanted to keep things succinct, so I thought of creating both a control panel (that the player would eventually be able to interact with to control what challenges and locations the room could provide) and a type of “Training Orb vent” where the different enemy types would come out, to provide the various challenges.  I went with a stainless steel texture for both – with basic bolts – and as for the control panel itself, I wanted both an old and new school feel, incorporating both brightly colored buttons, and a holographic touch panel.

As with the door, I eventually add a bump map to both of these, as well; to really make the bolts and words stand out better, and show a better gleam on the steel material.

Leave a Reply

Your email address will not be published. Required fields are marked *