Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style. I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.
During a project in the later part of my 3rd semester at BCTCS, I was tasked with creating at least 5 assets that would eventually be used to create a game we had previously created a mini-GDD (Game Design Document) for, earlier in the class. For my assets, specifically, I was wanted to create a level that could either be a prototype or even an Alpha version of a tutorial level in first RPG of the “Legends of Saviors” series I have been working on. Even more specifically, these assets would help me create a somewhat mystical, yet foreboding type of mood, present certain new technology to the player, and give them a sense of the style I’m trying to go for.
As for this first model, I needed to create an entrance/exit to the area I was to create, to give the player a sense of overall scale (that this play area is part of a larger world). I wanted to give the impression that the doors and door frame were created at different points in history (this level is supposed to take place within the RuMa Temple on the planet Par’N), and perhaps the frame was a bit older than the doors, themselves. The 6 sun symbols that wrap around the door frame represents the 5 different Sols of the Saro Perspective and the “6th Hidden Entity” that lies in the center of the universe; these symbols were created during a time where a unifying religion (known as “The Sun’s Ray”). As for the doors, I wanted a simple, yet satisfying design on the front; so I went with some organized reliefs of inverted pyramids (to represent vectors – or rays – coming out from a single point), and within the center is a see-through carvings of the basic shapes of the 5 RuMa Temples that dwell within the 5 planets in the Saro Perspective that have an Alpha Species.
I feel this came out way better than I thought it would, and eventually I added a bump map to it to make it look realistic (however, I do like this almost “Kingdom Hearts” style, as well); which I will show in a later post.