An indie, volunteer VR horror/puzzle game made by a group of local game developers in Lexington, Kentucky (RunJumpDev), “Mortimer’s Mansion” was created over a span of several months in the year of 2016, and is scheduled to be presented at this year’s LexPlay gaming convention at the end of October of 2016. I was tasked with various jobs, one including designing and creating a specific, themed puzzle (out of many) for the game.
During the last month of production for this year’s HVRE game, we had to create a few things to make the game more personable and advertising-friendly. One of the team leaders asked a couple of us to create both an icon and a logo for the game, to try to encapsulate what the game was about, but with a simple, yet stylized design. I had come up with an idea for what I was calling an “amalgamated shadow” logo; which would have been the text “MM” ( for “Mortimer’s Mansion”) in a custom font in the foreground, with a dark mass behind it which would take the form of several key puzzle items in the silhouette. Along the way of wanting to create that specific idea, I stopped halfway through because I found out that someone else’s logo had already been picked within a relatively short time. So, I decided to take some of what I already had and create something different that would serve as a nice little icon, so I made the dark mass into the shadow of a pumpkin and positioned the special, custom text I made into the face of said pumpkin (with the “MM” being the eyes, and the “HVRE” being the mouth).
I really like how this turned out, but I really wish I had had a little more time to create what I had in mind in the beginning; perhaps I will create it in my spare time as a personal test and post it when finished!