Griff and The Sasquatch 1st Logo

The first logo for the Youtube channel "Griff and The Sasquatch"
The first logo for the Youtube channel “Griff and The Sasquatch”

While being a student for Graphic Design, I thought I’d try my hand at some freelancing work; creating assets for games, logos for people’s YouTube channels, creating web pages for local business, etc.  Here are some of those works that I have created for others, either for free for a small fee.

Two of my Facebook friends began to ask me one day how to host a YouTube channel, because they felt like they had things that needed to be said and heard.  I began to tell them how to set up YouTube itself, how to control programs like OBS for recording, how to use certain editing software to make better videos, and a few other things to help them get started.  A few months went by and their subscribers went into the triple digits, with a decent amount of videos in their armory.  I suppose they felt like kicking up their show a little bit more, and asked me if I wouldn’t mind creating a logo for their channel, to try to encompass what they were about in a simplified, cartoon fashion.  After 3 different version of changing certain aspects at the behest of my patrons, this is the one that we both agreed looked the best, and the rest is YouTube history.

Chimerdermy Puzzle Piece Models, Cont. Again


An indie, volunteer VR horror/puzzle game made by a group of local game developers in Lexington, Kentucky (RunJumpDev), “Mortimer’s Mansion” was created over a span of several months in the year of 2016, and is scheduled to be presented at this year’s LexPlay gaming convention at the end of October of 2016.  I was tasked with various jobs, one including designing and creating a specific, themed puzzle (out of many) for the game.

These are the last set of models I created from scratch (both meshes and textures), and were eventually used in game we have been creating.  I have yet to actually speak about this puzzle in particular, so let’s do just that!

In the beginning, each puzzle our team were to create needed to fit into a specific time in Mortimer’s life, growing up from a weird kid to an absolute mad man.  My puzzle, in particular, was supposed to represent the time of his life where he began to really delve into the aspect of perfecting and even creating new life.  Right away I knew that I wanted to create something that had to do with the creation of a chimera (or multiple chimeras, if possible).  I began to draw out the puzzle on Photoshop, and came up with a puzzle that included three specimen bodies (each were of a different species: like hamster, snake, and kiwi bird), and a variation of different taxidermy animal pieces one would have to match with the bodies (that were actually placed in dissection pans, held down by dissection pins).  At first, the hamster only needed a tail (in which you’d have to figure out of three tails, which would fit), the kiwi bird needed new arms and a tail (which in this case had to do with making the kiwi bird fly, hence putting the wings and tail feathers of other birds would suffice), and then the snake was going to need arms, legs, and also a tail (which for this specimen, it obviously would need more pieces attached than the other bodies.

To make a long story short, we eventually had to trim down the three specimens to only one (the snake was the victor), and try to focus on making the puzzle more succinct, yet still engaging.  I feel it turned out wonderful and I can’t wait for people at this year’s LexPlay to also enjoy what I (and the others) have created!

Mortimer’s Mansion 1st Logo

The first logo for the indie VR game "Mortimer's Mansion"
The first logo for the indie VR game “Mortimer’s Mansion”

An indie, volunteer VR horror/puzzle game made by a group of local game developers in Lexington, Kentucky (RunJumpDev), “Mortimer’s Mansion” was created over a span of several months in the year of 2016, and is scheduled to be presented at this year’s LexPlay gaming convention at the end of October of 2016.  I was tasked with various jobs, one including designing and creating a specific, themed puzzle (out of many) for the game.

One day, in my spare time, I thought I’d create a type of game logo, perhaps even a flash screen, for our game.  At this point, we had been using a lot of placeholder art for both the game itself and the social networking sites we had been updating on; so I took it upon myself to try to give our little game a face that people online could connect to.  This was essentially the first game logo/splash screen I ever made (which is kind of obvious with its simplicity), and went through a few different iterations until I decided upon this one.

At the time, as well, the game didn’t have an official name (we were still up in the air as to exactly what it would be called, even though the words “Mortimer” and “mansion” were definitely going to make it in the finalized version; and as you can see, the name changed from this to the standard “Mortimer’s Mansion.”  I found a nice, old library picture from google and used it as the background (after placing some filters on it), I took one of the puzzles from the game – in this case, the Bust puzzle – and attempted to create a symbol with it (hence the four freaky heads placed beside one another), and then I added the text in a stylized font with some extra features to give it a more unsettling feeling.  I feel this could have been better, but for being a first try, just for a few hours one night, I think it turned out rather neat!

Kamina Minion Model (Interactive)


During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

This is an interactive version of the model I created in my 3rd semester at BCTC for an animation project; the Kamina minion (also known as “Kaminion”).  Here is the prior post about this specific model, with more details and background information if you so desire to read it!

Ronin Yeti Designs 1st Logo

The first and current logo for my freelancing group
The first and current logo for my freelancing group

During my time at BCTC, I have learned how to use Photoshop, Maya, Unity, and many other programs that I never even touched before.  I have been tasked with creating models, design documents, characters, logos, and many other creations and have been both challenged and enthralled with these projects!

Eventually I was tasked with creating a logo that represented myself and/or a video game company; in which for this one, I took my nickname (Yeti, from the name “Yetcen”) and expounded upon it.  I drew up a stylized yeti face with two katanans criss-crossing behind the head, two yin-yang symbols on either side, an infinite symbol laying in the background, then I decided to wrap around some blue ribbons on both sides, and even created a ribbon banner under the yeti head, with the name I had decided upon: “Ronin Yeti Designs.”  At this time, I hadn’t learned enough about developing video games to give myself a name that totally encompassed that type of work, so I went with the generic “Designs,” to signify that my freelancing company would be able to provide other services (like web site design, overall graphic design, and among other things).

I still use this logo as my main one, even months after the fact, because I feel it sums up myself and the work I do, pretty well.  Perhaps here soon I will end up designing a revamped logo, or an entirely different one, but based on the same themes!

Chimerdermy Puzzle Piece Models, Cont.


An indie, volunteer VR horror/puzzle game made by a group of local game developers in Lexington, Kentucky (RunJumpDev), “Mortimer’s Mansion” was created over a span of several months in the year of 2016, and is scheduled to be presented at this year’s LexPlay gaming convention at the end of October of 2016.  I was tasked with various jobs, one including designing and creating a specific, themed puzzle (out of many) for the game.

As the project went along, we gained people and ideas, and eventually had to trim away some ideas because some of said people had left for various reasons, as well; but the core team of about 8 people or so held firm and fought through the entirety of the game production process.  We first started with a game that would take place in various rooms throughout a mansion, involving a player and about 6 “playable NPCs” that would be played by real people and would physically interact with the person with the Vive headset on.  We came to find out that was a bit ambitious, and scaled it down to a 6-player, 12-puzzle, 60 minute experience in a single room (a wing of a giant library), with a hidden room that would eventually open for the players at one point in the game.  This version, too, had to be trimmed down a tad, which made it into the final version we’ll be presenting at this year’s video game convention called LexPlay; where the game is now a single-player, 15 minute, 4-random-puzzle experience that will also add back some narrative that we had lost in the 2nd version.

In the next (and last) post about these models, I’ll explain some of the puzzles that made it into final version, and more specifically about the puzzle that I created and have been posting about!

At-Home Artists Logo

The very first logo I created in Photoshop
The very first logo I created in Photoshop

During my time at BCTC, I have learned how to use Photoshop, Maya, Unity, and many other programs that I never even touched before.  I have been tasked with creating models, design documents, characters, logos, and many other creations and have been both challenged and enthralled with these projects!

One of the very first projects I had to do during my first semester was a basic logo for a pretend graphic design firm; which at this point I was VERY green with programs like Photoshop, but was determined (and frightened) to create something not completely generic.  At this point, I hadn’t yet come up with the name “Ronin Yeti Designs” – even though I had side projects going on at the time under a similar name – and was trying to use alliteration to create a catchy title, and unearth latent Photoshop abilities to create something that went with “At-Home Artists.”  I feel, for a first try, this was a decent attempt at creating a nice, clean logo that simplifies the message of what the “company” would be about, and has a nice dichotomy between the blue in the background, the yellow in the foreground, and the gradient in the middle using both colors.