Mortimer’s Mansion Brochure

mm-brochure-front

The front and back of a brochure for Mortimer's Mansion used at LexPLay
The front and back of a brochure for Mortimer’s Mansion used at LexPLay

In helping create Mortimer’s Mansion (an indie, VR horror game for the Vive system) we were eventually tasked with creating things to be used to advertise what we had done and to garner more attention for it for LexPlay.

Considering I was in charge of most of the social networking and advertising for Mortimer’s Mansion, it was thought to be a good idea to also have a brochure that we could give out both before and during the convention, to gather more attention and bodies to our specific wing of the event.  Shylo (our team lead) asked for both myself and my wife (Christina) to help create and finalize a brochure that she had started on, and wanted us to include pictures of most (if not all) of the participants in the project.  Christina had the wonderful idea to create keyhole borders around the faces (if we were indeed using the Mortimer’s Mansion logo that one of our devs (Zach) had created, to kind of tie in the whole theme of having to unlock enough puzzles to get a key to finally unlock the library door for the player to escape.  This was the first brochure/magazine entry I’ve ever had to create (other than a basic one back in high school for the Ski Team), and feel that the overall outline, design, look, and colors fits our HVRE theme perfectly!

YetiTech Computers Website ***100th Post!***

A later website I created for one of my side businesses, YetiTech Computers
A later website I created for one of my side businesses, YetiTech Computers

During my first couple of semesters at BCTC, I was not only tasked with learning InDesign, Maya, Unity, and a plethora of other programs, I also had to learn and utilize HTML, HTML 5, and CSS for create basic-responsive websites as part of my Graphic Designs track.  After turning them in, I went back to some of them to redesign them and to make them more personable for those who were to visit them!

For my final project in my Web Design class, I was to take all of the knowledge I had acquired up to that point, and create something that transcended what I had done previously.  At the time, I was in the early stages of trying to get a local, 2-man business off of the ground (entitled “YetiTech Computers”), to help those who wanted to get into PC gaming, but didn’t know exactly how to build their own rigs.  In doing so, among the plans was to also create a website – so both seem to coincide – hence why I ended up using my business idea for my final website.

I got the idea for the main page from another website I had frequented around the same time, and used a more “vertical” style this time around (compared to the other 3 sites) with the page buttons and whatnot.  I feel the only drawback to this site is that it does not sport a responsive design, but I do plan on implementing some responsive features later on, along with some other bells and whistles to help along some of the e-mailing parts (the questionnaires being a major one); below is the link if you are interested, but be aware that YetiTech Computers is on hiatus at the moment, and your answers to the questionnaires will not be received at this time.

Burke’s Bakery Website

A later website I created for a local business, Burke's Bakery
A later website I created for a local business, Burke’s Bakery

During my first couple of semesters at BCTC, I was not only tasked with learning InDesign, Maya, Unity, and a plethora of other programs, I also had to learn and utilize HTML, HTML 5, and CSS for create basic-responsive websites as part of my Graphic Designs track.  After turning them in, I went back to some of them to redesign them and to make them more personable for those who were to visit them!

After a few months of finally understanding the syntax of the basics and some of the more intermediate methods behind web design, HTML, and CSS, I was able to concentrate my efforts into something that was similar to the design I had created before, but with more pizazz and a better responsive design.  This was the third website I was tasked with creating, and again, it had to be for a local business that had yet to acquire their own website (other than a Facebook one and whatnot).  I took actual pictures from the location itself, the staff therein, and the goodies they end up making on a daily basis, and used them to create a stylized theme for all of the pages of the site; like the page buttons, header, footer, background, etc.

I really enjoyed doing this one, and am honestly considering trying to either sell it or just give it way to the owners of Burke’s Bakery, so wish me luck!  If you, yourself, would like some delicious homemade pastries, go check them out in Danville, Kentucky, located on Main Street!

 

Legends of Saviors Website

An earlier website I created for my gaming series
An earlier website I created for my gaming series

During my first couple of semesters at BCTC, I was not only tasked with learning InDesign, Maya, Unity, and a plethora of other programs, I also had to learn and utilize HTML, HTML 5, and CSS for create basic-responsive websites as part of my Graphic Designs track.  After turning them in, I went back to some of them to redesign them and to make them more personable for those who were to visit them!

One of the next websites I was to create in college (and eventually edit and host for my own uses) was a multi-paged site about something we cared about.  The main reason I had even rejoined college in the first place was to obtain the knowledge and experience to create a gaming series I have had in pre-production for almost 20 years – a long time to wait for something – my “Legends of Saviors” series (which is a working title).  I took what I had learned from creating the Ron Royse Imports site and expounded upon it, adding in various things that I hadn’t implemented before; like “index calling” for internal terms most people probably wouldn’t recognize firsthand, multiple pictures on individual pages, and a few others small details in the code.  I don’t really update nor use that site anymore (or at least, for the current moment) considering I now use this living portfolio way more often.

Ron Royse Imports Website

One of the earlier websites I created, for Ron Royse Imports
One of the earlier websites I created, for Ron Royse Imports

During my first couple of semesters at BCTC, I was not only tasked with learning InDesign, Maya, Unity, and a plethora of other programs, I also had to learn and utilize HTML, HTML 5, and CSS for create basic-responsive websites as part of my Graphic Designs track.  After turning them in, I went back to some of them to redesign them and to make them more personable for those who were to visit them!

One of the first websites I had to create was a basic one for any local business of our choosing, using a basic setup with slight tweaks in the CSS for each individual page and even some responsive design in the end.  I chose to create a homepage for my family’s car mechanic business (considering they only had a Facebook page, at the time), to showcase the basics of what Ron Royse Imports is about; affordable prices, knowledgeable staff, and a down-to-earth feel as soon as you walk into the door.

Mortimer’s Mansion 1st Icon

A second logo/icon for "Mortimer's Mansion"
A second logo/icon for “Mortimer’s Mansion”

An indie, volunteer VR horror/puzzle game made by a group of local game developers in Lexington, Kentucky (RunJumpDev), “Mortimer’s Mansion” was created over a span of several months in the year of 2016, and is scheduled to be presented at this year’s LexPlay gaming convention at the end of October of 2016.  I was tasked with various jobs, one including designing and creating a specific, themed puzzle (out of many) for the game.

During the last month of production for this year’s HVRE game, we had to create a few things to make the game more personable and advertising-friendly.  One of the team leaders asked a couple of us to create both an icon and a logo for the game, to try to encapsulate what the game was about, but with a simple, yet stylized design.  I had come up with an idea for what I was calling an “amalgamated shadow” logo; which would have been the text “MM” ( for “Mortimer’s Mansion”) in a custom font in the foreground, with a dark mass behind it which would take the form of several key puzzle items in the silhouette.  Along the way of wanting to create that specific idea, I stopped halfway through because I found out that someone else’s logo had already been picked within a relatively short time.  So, I decided to take some of what I already had and create something different that would serve as a nice little icon, so I made the dark mass into the shadow of a pumpkin and positioned the special, custom text I made into the face of said pumpkin (with the “MM” being the eyes, and the “HVRE” being the mouth).

I really like how this turned out, but I really wish I had had a little more time to create what I had in mind in the beginning; perhaps I will create it in my spare time as a personal test and post it when finished!

Griff and The Sasquatch 1st Logo

The first logo for the Youtube channel "Griff and The Sasquatch"
The first logo for the Youtube channel “Griff and The Sasquatch”

While being a student for Graphic Design, I thought I’d try my hand at some freelancing work; creating assets for games, logos for people’s YouTube channels, creating web pages for local business, etc.  Here are some of those works that I have created for others, either for free for a small fee.

Two of my Facebook friends began to ask me one day how to host a YouTube channel, because they felt like they had things that needed to be said and heard.  I began to tell them how to set up YouTube itself, how to control programs like OBS for recording, how to use certain editing software to make better videos, and a few other things to help them get started.  A few months went by and their subscribers went into the triple digits, with a decent amount of videos in their armory.  I suppose they felt like kicking up their show a little bit more, and asked me if I wouldn’t mind creating a logo for their channel, to try to encompass what they were about in a simplified, cartoon fashion.  After 3 different version of changing certain aspects at the behest of my patrons, this is the one that we both agreed looked the best, and the rest is YouTube history.

Chimerdermy Puzzle Piece Models, Cont. Again


An indie, volunteer VR horror/puzzle game made by a group of local game developers in Lexington, Kentucky (RunJumpDev), “Mortimer’s Mansion” was created over a span of several months in the year of 2016, and is scheduled to be presented at this year’s LexPlay gaming convention at the end of October of 2016.  I was tasked with various jobs, one including designing and creating a specific, themed puzzle (out of many) for the game.

These are the last set of models I created from scratch (both meshes and textures), and were eventually used in game we have been creating.  I have yet to actually speak about this puzzle in particular, so let’s do just that!

In the beginning, each puzzle our team were to create needed to fit into a specific time in Mortimer’s life, growing up from a weird kid to an absolute mad man.  My puzzle, in particular, was supposed to represent the time of his life where he began to really delve into the aspect of perfecting and even creating new life.  Right away I knew that I wanted to create something that had to do with the creation of a chimera (or multiple chimeras, if possible).  I began to draw out the puzzle on Photoshop, and came up with a puzzle that included three specimen bodies (each were of a different species: like hamster, snake, and kiwi bird), and a variation of different taxidermy animal pieces one would have to match with the bodies (that were actually placed in dissection pans, held down by dissection pins).  At first, the hamster only needed a tail (in which you’d have to figure out of three tails, which would fit), the kiwi bird needed new arms and a tail (which in this case had to do with making the kiwi bird fly, hence putting the wings and tail feathers of other birds would suffice), and then the snake was going to need arms, legs, and also a tail (which for this specimen, it obviously would need more pieces attached than the other bodies.

To make a long story short, we eventually had to trim down the three specimens to only one (the snake was the victor), and try to focus on making the puzzle more succinct, yet still engaging.  I feel it turned out wonderful and I can’t wait for people at this year’s LexPlay to also enjoy what I (and the others) have created!

Mortimer’s Mansion 1st Logo

The first logo for the indie VR game "Mortimer's Mansion"
The first logo for the indie VR game “Mortimer’s Mansion”

An indie, volunteer VR horror/puzzle game made by a group of local game developers in Lexington, Kentucky (RunJumpDev), “Mortimer’s Mansion” was created over a span of several months in the year of 2016, and is scheduled to be presented at this year’s LexPlay gaming convention at the end of October of 2016.  I was tasked with various jobs, one including designing and creating a specific, themed puzzle (out of many) for the game.

One day, in my spare time, I thought I’d create a type of game logo, perhaps even a flash screen, for our game.  At this point, we had been using a lot of placeholder art for both the game itself and the social networking sites we had been updating on; so I took it upon myself to try to give our little game a face that people online could connect to.  This was essentially the first game logo/splash screen I ever made (which is kind of obvious with its simplicity), and went through a few different iterations until I decided upon this one.

At the time, as well, the game didn’t have an official name (we were still up in the air as to exactly what it would be called, even though the words “Mortimer” and “mansion” were definitely going to make it in the finalized version; and as you can see, the name changed from this to the standard “Mortimer’s Mansion.”  I found a nice, old library picture from google and used it as the background (after placing some filters on it), I took one of the puzzles from the game – in this case, the Bust puzzle – and attempted to create a symbol with it (hence the four freaky heads placed beside one another), and then I added the text in a stylized font with some extra features to give it a more unsettling feeling.  I feel this could have been better, but for being a first try, just for a few hours one night, I think it turned out rather neat!

Kamina Minion Model (Interactive)


During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

This is an interactive version of the model I created in my 3rd semester at BCTC for an animation project; the Kamina minion (also known as “Kaminion”).  Here is the prior post about this specific model, with more details and background information if you so desire to read it!