During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now). During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.
As with the Spyglass, I also had to create another maritime object, which in this case, I figured I’d try my hand at a weapon of sorts. I wanted to create a cutlass that wasn’t so much pirate-themed, but was more uniform, so I went with a 1860 Civil War cutlass with a Navy emblem etched into the blade, leather grip, and quarter-circle hand guard. I will admit that I had a hard time, at first, creating this particular hand guard, but after learning how to use various tools in Maya appropriately, it became an easy task. I can’t say I’m too fond of this model, mostly because of the way the shaders didn’t quite look right in the render, but I do believe I did a good job on a few of the details!