During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now). During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.
At some point halfway through my 2nd semester at BCTC, I was tasked with the creation of something futuristic; one of those options happened to be any type of ray gun I could think of. I did some searching on Google, and found that I liked the simple, yet detailed look of the standard Buck Rogers Atomic Disintegrator pistol. It gave off that typical sci-fi look with added ridges that looked like satellite dishes, a rounded and ridged handle, an energy indicator on the top of the body, a starry-looking texture on the rubber/plastic parts, and the insignia for the type of gun it is. I thoroughly enjoyed doing this model (textures and all), and feel it turned out pretty well; especially for my first time creating any type of projectile weapon.