During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now). During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.
The very first model I was tasked with creating was of any vehicle of my choosing; therefore, I went with our wonderful (before it broke down, sadly) Honda CRV. I ended up taking photos of the vehicle and importing those into Maya onto flat planars around the area where I would be modeling. I then used those dimensions and details of the pictures to sculpt out a decently shaped body, adding in tires, windows, front and rear lights, door handles, and other details later on to give it a more realistic look. I also used a few different types of shaders on this model, one for the rubber tires, another one for the windows, another for the body (or metal parts), and yet another for the plastic borders that can be seen here and there (mostly around the windows). On retrospect, this model does look a bit basic, but considering this was my very first time using 3D modeling software, I think I did pretty well!