Golden Pirate Spyglass Model

One of the earlier models I created in 2016
One of the earlier models I created in 2016

During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

Nearing the end of my 2nd semester at BCTC, I had to create two different items at once, but both fitting a similar theme; in this case, I created a Spyglass (what you see above) and a Navy cutlass (which I will be posting later).  This model was definitely one of the easier ones to design and create – considering it’s literally a cylinder within a cylinder within a cylinder…you get the idea.  Considering it didn’t take that long to model, I decided to add some small details here and there (of which some you can’t really see in this picture), adding in a leather grip with stitching, various layers of lenses on both sides, and a nice, golden shine as if to scream, “I’mma pirate, an’ I stole this, an’ it’s mine!”

The Original Shaepe (Throwback)

Shaepe, a pair of twins who combines into one being, circa 2001
Shaepe, a pair of twins who combines into one being, circa 2001

The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker.  I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.

I have yet to find a picture of Angole (the sister of the pair of twins on the old version of Katuar), but indeed found a concept drawing of what they might look like once the twins combine into their ultimate form.  As mentioned before (in this post), the old concept had a pair of powerful twins infiltrating the Katuar Empire, changing their society in various ways over many years, then eventually imprisoning Luka (one of the 5 Buntaiens of the Saro Perspective) while waiting for the other Buntaiens to appear to save her.  I had created a short story back then of the final battle on Katuar with Yenen and Luka battling against the newly formed Shaepe (by now, one should realize the simple theme of the twins, having to do with the basics of geometry), the awakening of Luka’s Buntaien weapon (also known as a “Soul Weapon”), and the proceeding beat-down Shaepe incurs from said awakened ability.

As I said on the last post – dealing with the brother of the twins – I do plan on recreating these characters and implementing them accordingly in the new version of the story, so stay tuned for future updates on them!

UK Wildcat Sunglasses Model

One of the earlier models I ever created, in 2015
One of the earlier models I ever created, in 2015

During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

At one point we were tasked with creating an everyday object that might be lying around our house.  Instead of choosing my house, I instead thought of my Father’s house, and how many sunglasses that man owns.  So, with that, I decided to create a realistic pair of UK sunglasses with blue, tinted lenses, clear, rubber nose pads, rubber grips on the temple tips. and the UK logo onto both temples, on both sides of the frames.  I liked creating this one, and brought me a bit closer to creating better models!

The Original Saide (Throwback)

One of the terrible twins on Katu, circa 2001
One of the terrible twins on Katu, circa 2001

The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker.  I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.

During the days before the RPGMaker version of “LoS,” I had created characters, cultures, and planets up until Hatz (which was, and still is, planned to be the 3rd playable planet/area).  During the process of creating the story for Luka and Katu, I was trying to figure out a suitable threat for her and her planet, and finally decided on having a pair of twins from an alien world. They both end up somehow infiltrating the Katuar Empire at its highest points of power, all the while changing minute details of the Katuar society to better suit their tastes.  Eventually, Angole and Saide (the sister and brother of the twins) find out about Luka’s miraculous abilities and status, and end up having her thrown into prison for a crime that they had committed themselves; this was both to keep Luka from gaining any more abilities, and to lure the other Buntaiens out of hiding to help her.  Other than the aforementioned snippet of story, the abilities that these twins possessed had to do with the manipulation of the basic shapes of matter (to transform and alter silhouettes and sometimes details, therein).  Their ultimate ability involved them combining themselves into a new powerful force, able to alter the whole of matter (and not just the outlines).

As for Saide’s and Angole’s place in the newer concepts, I still plan on using them and their unique abilities, but their origin stories will be a lot more complex and integral to the entire history of the planet Katu, itself!

2001 Honda CRV Model

The first model I ever created for a college class in 2015
The first model I created for a college class in 2015

During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

The very first model I was tasked with creating was of any vehicle of my choosing; therefore, I went with our wonderful (before it broke down, sadly) Honda CRV.  I ended up taking photos of the vehicle and importing those into Maya onto flat planars around the area where I would be modeling.  I then used those dimensions and details of the pictures to sculpt out a decently shaped body, adding in tires, windows, front and rear lights, door handles, and other details later on to give it a more realistic look.  I also used a few different types of shaders on this model, one for the rubber tires, another one for the windows, another for the body (or metal parts), and yet another for the plastic borders that can be seen here and there (mostly around the windows).  On retrospect, this model does look a bit basic, but considering this was my very first time using 3D modeling software, I think I did pretty well!

Original Chaos Warriors | Surcease (Throwback)

Original concept for a Chaos Warrior known as Surcease, circa 2002
Original concept for a Chaos Warrior known as Surcease, circa 2002

I have yet to really go into any information regarding the set of 5 “warriors” that are purposed to be the antitheses to the 5 main Buntaiens I have been posting about; which have been named in the past – and still have this name presently, so far – “Chaos Warriors” (since “Buntaien” loosely means “Balance/Nature/Cosmic Angel”); so here are some older concepts of some of them.

There were to be 5 Chaos Warriors in all, however as the years went by, I got into other projects, and began to put away all of the ideas I had been working on for so very long.  With that being said, I did get the concepts of 4 of the 5 Chaos Warriors, with the 4th one being the antithesis to Kaiel.  Surcease (or at least with the small lore I did end up writing for him/it) was supposed to be very powerful, yet very frail – like with the term “glass cannon”); he typically used Essence abilities exclusively, and could control the plasma/blood within all living things, including himself.  He was to be shrouded in a coat most of the time because of his supposedly non-corporeal “body” not being able to keep a form without some sort of barrier giving it one.  One other thing I do remember writing for him is that he was either the amalgamated souls of either Kaiel’s parents or that of Kendell and other beings, given substance and drive, and was created to raise tension and drama in the scenes where they are both fighting.

I do plan on recreating a type of Surcease-like character for the final version of the games, and already have some ideas and concepts in mind and on paper!

Small Battle Arena Prototype

First concept of a small playing board for the Buntaien Brawlers prototype
First concept of a small playing board for the Buntaien Brawlers prototype

In creating a video game, board game – any invention, really – it is usually a good idea to plan ahead with a workable prototype, of some sort; to have the basic ideas, mechanics, etc. laid out on paper/hard drive to help with the creation of the first physical version of said invention.

So far with all of my posts, I have gone into character concepts, environment concepts, interface concepts, and many other aspects of (specifically, for the time being up until this post) the “Legends of Saviors” series, but I haven’t posted anything about the working prototype that I’ve had in the works for a little under a year, and finally finished up with some play testing and final tweaks a couple of months ago (again, prior to the date of this post).  For this post, I’m going to talk a little about the “Buntaien Brawlers” prototype I have, that could be updated and expanded upon for either the video game or board game versions (and for now, most of the rules apply to a pen-and-paper version, hence the use of the word “prototype”).

The picture above is a simple diagram of what the actual “Battle Arena” board look like, with 10 Movement Panels (the blank squares) and places for the various dice/counters/etc. one would use to help them fight, keep tabs of their stats, and use abilities.  This specific board is known as a “small board” (in which the “big board” has 16 Movement Panels), and is only for Legendary Duel mode – basically a 1v1 fight to the “death” – with each player at the far-reaching, adjacent ends from one another.  Each player goes back and forth, each taking their turn where they are allowed two actions every time; however, one of those actions ALWAYS has to be a move (where the player can move their Buntaien Medallion to one Movement Panel away, as long as its adjacent to the Panel they are currently on.  Other actions the players are allowed to take, other than moving (in which they can move twice a turn, if they choose to), is to Brawl with another Buntaien (using melee abilities), use an Essence ability, use a Soul Weapon ability, or go into a Power Stance (which I will go into more with a later post).

As I said, I will post more about this specific prototype – its mechanics, rules of play, and other facets – and any other prototypes I might end up creating, here in the near future!

Original Chaos Warriors | Abhor (Throwback)

Original concept for a Chaos Warrior known as Abhor, circa 2003
Original concept for a Chaos Warrior known as Abhor, circa 2003
Original concept for Abhor's weapon, circa 2003
Original concept for Abhor’s weapon, circa 2003

I have yet to really go into any information regarding the set of 5 “warriors” that are purposed to be the antitheses to the 5 main Buntaiens I have been posting about; which have been named in the past – and still have this name presently, so far – “Chaos Warriors” (since “Buntaien” loosely means “Balance/Nature/Cosmic Angel”); so here are some older concepts of some of them.

Abhor came about as the antithesis to Luka, and would serve to test her will and determination by attempting to slaughter the people of her planet.  Even though Abhor doesn’t look like a Katuar, she is indeed just that (even though something had happened to her to alter her appearance and personality).  Embedded into the hilt of her sword and even her own forehead are polished pieces of a Kay Crystal Heart (very much like how Grave, and possibly even Fay, have pieces of crystal hearts in their bodies), and they imbue her with the abilities of controlling heat, but in a more indirect way (an example would be the raising of one’s body temperature to incredible levels, killing off the host).

I sadly didn’t get into too much of the lore of Abhor (or even the other Chaos Warriors I have yet to talk about), but there was a nice foundation to jump from, and I do intend on revamping her to make more sense contextually with the new concepts and lore that has, and is, being created.