The cosmic laws and entities of the ST’RCK-5 multi-macroverse are both similar and alien to our own. There are planets and suns, with various types of life on some of them, but the ways these bodies work is not always exactly the same as ours.
Jagg is relatively new in the timeline of ideas for “Legends of Saviors,” and wasn’t even conceived of until the summer of 2015, right before I got back into college. Originally in the fan-fiction version of “LoS,” the adventure that the Buntaiens would go on was supposed to span across the universe. Following that, the RPGMaker version combined all of the previous ideas, and molded them onto a single planet; where each continent would, in essence, act and look like the other planets I had created at the time. When I had finally picked the project back up years later, I decided to go back into my original idea of having a science fiction, fantasy, role playing game set across many different planets; however, this time, it wouldn’t be taking place in a universe, as we know it, but within the ST’RCK-5 multi-macroverse’s Perspectives.
As for the 1st version of Jagg (which both the paper-concept and Photoshop version were created aside one another), I wanted to capture a sense of wonder and dread for when the player touched down on this planet. I wanted them to have to see a world that had possibly been beautiful at one point, but would now be almost utterly destroyed (on a civilization sense), and would have to figure out as to why this event had occurred. Also, with the giant Kay Shard piercing through the entire planet, I wanted to invoke wonderment and even foreshadowing, as to both astound the player with something new to see, and to get them even more ready for what would follow. Initially, Jagg was within the Life Sol-System, and as such, the Alpha Species were going to be oxygen-breathing creatures who lived among a lush and almost Par’N-like surface. At one point in their history, the planet was to be flooded up to the peaks of their highest mountains, by some “explainable” event, and it basically was an extinction event for most of the flora and fauna of the planet. However, with new lore and history concepts (and the fact that Jagg being in the Life Sol-System didn’t make sense in the long run) – and changing out the position of the planet to the Water Sol-System (Signa, to follow, would then be put in place, within the Life Sol-System, instead) – the 2nd version (which can be seen in this post) was created to present even more drama, intrigue, and overall depth to the player.