Buck Rogers’ Atomic Disintegrator Model

One of the earlier models I created in 2016
One of the earlier models I created in 2016

During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

At some point halfway through my 2nd semester at BCTC, I was tasked with the creation of something futuristic; one of those options happened to be any type of ray gun I could think of.  I did some searching on Google, and found that I liked the simple, yet detailed look of the standard Buck Rogers Atomic Disintegrator pistol.  It gave off that typical sci-fi look with added ridges that looked like satellite dishes, a rounded and ridged handle, an energy indicator on the top of the body, a starry-looking texture on the rubber/plastic parts, and the insignia for the type of gun it is.  I thoroughly enjoyed doing this model (textures and all), and feel it turned out pretty well; especially for my first time creating any type of projectile weapon.

Civil War Naval Cutlass Model

One of the earlier models I created in 2016
One of the earlier models I created in 2016

During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

As with the Spyglass, I also had to create another maritime object, which in this case, I figured I’d try my hand at a weapon of sorts.  I wanted to create a cutlass that wasn’t so much pirate-themed, but was more uniform, so I went with a 1860 Civil War cutlass with a Navy emblem etched into the blade, leather grip, and quarter-circle hand guard.  I will admit that I had a hard time, at first, creating this particular hand guard, but after learning how to use various tools in Maya appropriately, it became an easy task.  I can’t say I’m too fond of this model, mostly because of the way the shaders didn’t quite look right in the render, but I do believe I did a good job on a few of the details!

Samsung Galaxy Smartphone Model

One of the earlier models I created in 2016
One of the earlier models I created in 2016

During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

During the semester where I was first learning how to create 3D models, I had to create several different items; one in particular, was of a technological device (and considering everyone has a smartphone, I figured that’s what I’d do).  I asked my wife to borrow her Samsung Galaxy and spent a couple of days modeling it, adding appropriate shaders/materials, and then created all of the small details of the phone – including the cameras, speakers, audio jacks, and even the various symbols on a phone screen (including app symbols, the clock, the battery charge, and even the background image).  I am very proud of this final product, because it almost feels like I just shoved her phone into my computer monitor and voila!  I will more than likely post an interactive version – like with the Shrine and Ship models I’ve posted – so check back down the road!

Star Seeker Ship Model (Interactive)


Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

Star Seekers were a contingent of specially trained “warrior monks” from the various Perspectives of the ST’RCK-5 multi-macroverse, raised – in an attempt – to fight back the chaos that had been consuming one of the 5 Perspectives (Reksta, specifically).  From every planet, in every Perspective, certain people were chosen to take on the mantle of basically “mini Buntaiens,” were trained and transformed accordingly, then were given special knowledge to help them build space ships that could travel interdimensionally.  Each Star Seeker had a different looking ship, but overall had the same functionalities as each other; that it could oscillate in and out of different dimensions, had living quarters for the pilots, and some even had weapons attached to them (but this was mostly seen as unnecessary, as the Star Seekers were supposed to be pacifistic ambassadors, of sorts.  Above with the interactive model are lore points, which will give you more information about the ships.  Also, if all of this isn’t enough, check out another post about it!

Futuristic Abode Model

One of the earlier models I created in 2016
One of the earlier models I created in 2016

During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

Yet again, during my first class pertaining to 3D modeling (specifically in Maya), I was tasked with creating something from scratch – in this particular case, we got to choose between a few different options, but I opted for the “futuristic home” one.  Up to this point I had only created a vehicle and a pair of sunglasses, so I had never built any type of architecture.  Luckily enough, over the span of a few days, I took inspiration from the Jetsons and was able to create a solid domicile with windows, a chute for waste, solar paneling for electricity, and an overall shape that could possibly withstand the various weather conditions one would find over a lake or ocean.  I really enjoyed doing this model, and I believe it is one of my better ones!

Inner Fire Shrine Model (Interactive)


Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

I finally got myself a SketchPad account – where one can upload their models and have them be interacted with in real-time, under different lighting conditions – and will be uploading most of my better models so anyone can interact with them.  The very first model I’ve uploaded is the Inner Fire shrine from the “Legends of Saviors: The Buntaien Souls” RPG title in the works (and was originally a final project I had to create for a college class).  On the model above are points of lore, but if that is not enough, here is a previous post with more information!

Golden Pirate Spyglass Model

One of the earlier models I created in 2016
One of the earlier models I created in 2016

During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

Nearing the end of my 2nd semester at BCTC, I had to create two different items at once, but both fitting a similar theme; in this case, I created a Spyglass (what you see above) and a Navy cutlass (which I will be posting later).  This model was definitely one of the easier ones to design and create – considering it’s literally a cylinder within a cylinder within a cylinder…you get the idea.  Considering it didn’t take that long to model, I decided to add some small details here and there (of which some you can’t really see in this picture), adding in a leather grip with stitching, various layers of lenses on both sides, and a nice, golden shine as if to scream, “I’mma pirate, an’ I stole this, an’ it’s mine!”

The Original Shaepe (Throwback)

Shaepe, a pair of twins who combines into one being, circa 2001
Shaepe, a pair of twins who combines into one being, circa 2001

The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker.  I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.

I have yet to find a picture of Angole (the sister of the pair of twins on the old version of Katuar), but indeed found a concept drawing of what they might look like once the twins combine into their ultimate form.  As mentioned before (in this post), the old concept had a pair of powerful twins infiltrating the Katuar Empire, changing their society in various ways over many years, then eventually imprisoning Luka (one of the 5 Buntaiens of the Saro Perspective) while waiting for the other Buntaiens to appear to save her.  I had created a short story back then of the final battle on Katuar with Yenen and Luka battling against the newly formed Shaepe (by now, one should realize the simple theme of the twins, having to do with the basics of geometry), the awakening of Luka’s Buntaien weapon (also known as a “Soul Weapon”), and the proceeding beat-down Shaepe incurs from said awakened ability.

As I said on the last post – dealing with the brother of the twins – I do plan on recreating these characters and implementing them accordingly in the new version of the story, so stay tuned for future updates on them!

UK Wildcat Sunglasses Model

One of the earlier models I ever created, in 2015
One of the earlier models I ever created, in 2015

During my second foray into the college life, I decided to go for an Associate’s in Video Game Design (specifically for the artsy side of the process, rather than the technical parts, for now).  During these two years at BCTCS, I have learned how to create GDDs appropriately, construct 3D models using Maya, create textures for those models (using Photoshop and Maya), import assets and create small games with said assets within Unity, and learned overall about the new and old techniques it takes to make an efficient and unique video game.

At one point we were tasked with creating an everyday object that might be lying around our house.  Instead of choosing my house, I instead thought of my Father’s house, and how many sunglasses that man owns.  So, with that, I decided to create a realistic pair of UK sunglasses with blue, tinted lenses, clear, rubber nose pads, rubber grips on the temple tips. and the UK logo onto both temples, on both sides of the frames.  I liked creating this one, and brought me a bit closer to creating better models!

The Original Saide (Throwback)

One of the terrible twins on Katu, circa 2001
One of the terrible twins on Katu, circa 2001

The origins of “Legends of Saviors” lies within a Dragon Ball Z/Dragon Ball GT and Mortal Kombat amalgamated fan-fiction I had acted out with friends, wrote documents on, created a D&D campaign based on the lore, and crafted a short game made in RPGMaker.  I still have drawings from those days, and thought some people might be interested in what was going on almost two decades ago.

During the days before the RPGMaker version of “LoS,” I had created characters, cultures, and planets up until Hatz (which was, and still is, planned to be the 3rd playable planet/area).  During the process of creating the story for Luka and Katu, I was trying to figure out a suitable threat for her and her planet, and finally decided on having a pair of twins from an alien world. They both end up somehow infiltrating the Katuar Empire at its highest points of power, all the while changing minute details of the Katuar society to better suit their tastes.  Eventually, Angole and Saide (the sister and brother of the twins) find out about Luka’s miraculous abilities and status, and end up having her thrown into prison for a crime that they had committed themselves; this was both to keep Luka from gaining any more abilities, and to lure the other Buntaiens out of hiding to help her.  Other than the aforementioned snippet of story, the abilities that these twins possessed had to do with the manipulation of the basic shapes of matter (to transform and alter silhouettes and sometimes details, therein).  Their ultimate ability involved them combining themselves into a new powerful force, able to alter the whole of matter (and not just the outlines).

As for Saide’s and Angole’s place in the newer concepts, I still plan on using them and their unique abilities, but their origin stories will be a lot more complex and integral to the entire history of the planet Katu, itself!