The cosmic laws and entities of the ST’RCK-5 multi-macroverse are both similar and alien to our own. There are planets and suns, with various types of life on some of them, but the ways these bodies work is not always exactly the same as ours.
So, as to clarify, I consider the official “1st version” of Par’N is the one I created within RPGMaker; which was the first time I ever created a game space, and was able to actually create a template for the entire world I had in mind. This official “2nd version” is the very first Photoshop concept I made for Par’N (which is strongly based on the 1st version), and helped me elaborate more on what I had created in the past. This version showcases what the planet would have looked like before (“Old Par’N”) and after (“New Par’N”) a great calamity that befalls the planet around a century before the game begins. The most current conceptual version of Par’N – which I suppose would make it the “3rd version” – shares a lot of the same (if not all) ideas and landmark ideas, but expands upon them even more (you can see one of the posts about the 3rd version here).
*As a side note, the whole Latin theme for the names of the “New” Par’n landmarks might not be used in the final version, but I thought it was a nice touch at the time.