The Planet Katu Concept

The 3 Historic Phases of the planet Katu
The 3 Historic Phases of the planet Katu

Within the first RPG title of the “Legends of Saviors,” the player will continue their cosmic adventure onto the 2nd playable cosmic entity (a planet in this case), known as Katu, within the Saro Perspective.

Katu (like Par’N and Hatz) has been one of the main planet ideas that survived the test of time, and is being elaborated on, and will eventually be used in some of the titles.  In essence, from a game design standpoint, Katu is going to act both as the actual start of a player’s journey as a Buntaien and all that entails; traveling to space, to different planets, helping – or hurting – the cultures and creatures therein, among other things.  The second way Katu is going to be used is a tool to compare and contrast the various other planets that will follow in the journey.  Katu is in a somewhat perpetual Primal Phase throughout most of its history, mostly because of the lack of obtainable Kay Material (which is the catalyst for most, if not all technology that can be found on the planets of the Saro Perspective – and even others).  The culture, the style of their architecture, the beliefs they carry, and the rituals they carry out; all of these will seem a bit archaic (even compared to the “fallout-type” world of Par’N), and I would love to create a feeling of progression for the player, for the characters, the overall story, the cultures on each planet, and especially the way the “spirit” of the game feels and reverberates within the people playing.

An example (specifically for the RPG title, “The Buntaien Souls,” in this case), you start out on a “fallout-type” planet, dealing with the chaos there, you then move on to a world with more structure, with a somewhat stable civilization (but is still behind in some ways), then move onto a planet that once had amazing cultures, but now is reliant on deceit, trade, and the cultivation of lost technology from the bottoms of their Under-Ocean (which begins to introduce actual Kay Material and working technology – which will coincide with technology beginning to be turned on, back on Par’N).  At this point, and even after this time, I hope to begin building up a sense of wonderment and progress – for what Kay Material actually is and how technology plays a major role in most of the Alpha Species of Saro – to help the player get ready for new data they will eventually be receiving on other planets about the nature of the “universe” of the game, and to fill in gaps from their past experiences, as to create an even stronger platform to propel them forward into the climax of the game!

If you are interested in more details of the newest concept of Katu, check out this post and this post!

One thought on “The Planet Katu Concept”

  1. I was wondering if you ever thought of changing the structure of your site? Its very well written; I love what youve got to say. But maybe you could a little more in the way of content so people could connect with it better. Youve got an awful lot of text for only having one or two pictures. Maybe you could space it out better?

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