Star Seeker Ship Model

A type of space ship used by the Star Seekers of Saro
A type of space ship used by the Star Seekers of Saro

Within the RPG titles of the “Legends of Saviors” are many planets with different creatures, people, cultures, and histories that will all have a unique and distinct look from one another, but following a similar style.  I hope to create models that reflect exactly what it is I’m looking for, and create a consistent look with everything.

Star Seekers are trained RuMa devotees – no matter what planet they hail from – and were called upon and trained during a singular, dire crises that befell one of the Perspectives (small universes) of the ST’RCK-5 multi-macroverse.  Within the Reksta Perspective, their 5 Buntaiens had been called upon to figure out what was causing a certain “mortal virus” to impact almost every living creature on all of the known planets.  After many years passed, problems seemed to escalate everywhere, and the Alpha Species of each Sol-System (there are 5 Sol-Systems within each Perspective) began to develop technology so that they could traverse space and end up meeting one another.  One eventual product of the meetings of the different Alpha Species were the Kahoutek Suits – big, “atom-melding,” mechanical suits of armor – which would subsequently be used for all-out comic war between the different planets.  Considering how out of balance the Reksta Perpsective becomes, in such a “small” amount of time, and with no solutions in sight for the native Buntaiens, the RuMas of Reksta contact the RuMas of the other 4 Perspectives, and they devise a plan to send trained, trans-dimensional soldiers in an attempt to cease hostilities where the Buntaiens could apparently not.  Considering no creature nor even a god (according to the normal, physical laws of the ST’RCK-5) can move in-between Perspectives, the RuMas were given divine permission to grant this dimension-traveling ability to only the most worthy; hence the Star Seekers were born, and were given specialized “space ships” (each with slightly different aesthetics and minor functions for each Perspective and planet they originated from) to travel to, and hopefully back, from their desired location.

Luka Soar Akanisha Concept

The 4th playable character of an ensemble cast
The 4th playable character of an ensemble cast

Within the Fighting title and first RPG game of the “Legends of Saviors,” players can also take on the role of Luka, the Fire Buntaien of Friction, within the Saro Perspective.

Luka Soar Akanisha (her middle name indicating the Sekt she lives with and works for, her last name indicating her personal abilities/attributes) was born and raised on the planet Katu, mostly among the area in and around Katu’s Capital Municipal under their biggest, long-standing Grand Spire tree.  Her designations indicate that she was born into one of the higher families of her people, and is presently tasked with the guardianship of her’s and lesser Sekts (also known as families), so she has been trained to fight her entire life.  She is well-known among everyone on her planet as a strong, caring, and charismatic person, but eventually a certain conspiracy lands her in confinement, for something she possibly didn’t do: the killing of one of their sacred Kueens – a type of “brood mother” in their civilization and culture.  The player will ultimately have to make their way to Katu in an attempt to find the 4th Buntaien on their list, and will eventually find out it might just be the very person that is lined up for execution, and figure out a way to either prove her possible innocence, or use your abilities to break her out and defy her people.

Planet Jagg Legend

The different landmarks of the planet Jagg
The different landmarks of the planet Jagg

Within the first RPG title of the “Legends of Saviors,” the player will continue their cosmic adventure next, to the 4th playable planet, known as Jagg, within the Saro Perspective.

The planet Jagg is one of the most unique planets (during it’s Primal Phase, anyway) within the Saro Perspective, and not just because of its unusual biome, but because of the gargantuan Kay Shard that punctures through both sides of the world; which also gives it a unique planetary rotation.  Once the Alpha Species evolved, they decided to flood their planet because they felt it didn’t harbor enough forms of life, and eventually began mining up resources from the southern tip of the Kay Shard.  After creating giant, swimming cities, space-faring, bubble ships, and using Kay material in many different ways (of which most were concealed from a large amount of the populace), they eventually sent some of their species into space to meet up with other Alpha Species, if they did happen to exist.  On the planet Signa, they met with Insignacious Kendell, and after an exchange of ideas and technology on both ends, they left with an even more profound understanding of life, their universe, and their role in it.  Sadly, nearing the finish of one of their greatest technological, economical, and spiritual breakthroughs (something that was being developed deep within the planet), a horrible event occurred that decimated their world, then, within an instant, froze their planet whole.  Ever since then, the world has become a desolate sphere, with almost no activity being detected on the entirety of its surface.  However, an odd, faint signal can be detected from an area in the south-western part of the planet, but it seems to be from under the layer of ice, itself.

Planet Jagg History

The history of the fourth playable planet, Jagg
The history of the fourth playable planet, Jagg

Within the first RPG title of the “Legends of Saviors,” the player will continue their cosmic adventure next, to the 4th playable planet, known as Jagg, within the Saro Perspective.

When Jagg was conceived through the Singularity Birth (when the entirety of the ST’RCK-5 multi-macroverse came into existence), it began as a jagged, sea urchin-like, rocky planet with piercing mountains, hot spring fields, and various types of pools of water with diverse types of ecosystem, sitting in different tiers at the base of each mountain.  During the evolution of the Khestlings (Jagg’s Alpha Species), they used their water-controlling abilities to summon up liquids from deep within the world, and flooded the surface until the water reached about 1/3rd of the base of each mountain.  In doing so, the planet’s atmosphere and indigenous life forms began to adapt, change, and evolve to better suit their new environment.  After many years, once the Khestlings had created various technologies (one, in particular, dealing with space flight), a horrible incident happened where the planet was entirely flash-frozen, almost to its core, and all flora and fauna on the surface of the planet, and even within the waters, were killed off.  There is a rumor that behind the giant gate, frozen underwater in the southern pole, however, is a possible place where the last vestiges of Jagg could possibly be located.

Buntaien Brawlers In-Game Overlay, Cont.


Within the 3D-Arena, Fighting title “Buntaien Brawlers,” players will be able to engage in many different modes, with a cast of diverse characters, on a various amounts of planets/Arenas, using powerful and distinct abilities to brawl against other Buntaiens (both offline and online).

A follow up on the last post, dealing with a specific interface that would overlay the screen during the brawls, these three pictures will help explain the details of each color, module, and sprite that could, one day, make it in to a playable version (or at least a variation of it).  The Essence (once called “Elements”), Level-Select (the sprite of the planet), and the Dan Tien Medallion’s different components would eventually get animated, that could change after different events (losing Health [also known as Chi], gaining Essence, filling up with Power [also known as Soul], etc.), and could possibly be interacted with, based on the platform(s) the game could be released on (specially talking about possible mobile, tablet, and/or touchscreen versions, later on).

Buntaien Brawlers In-Game Overlay

The 1st conceptual interface for the Fighting title, "Legends of Saviors: Buntaien Brawlers"
A conceptual in-game overlay for the Fighting title, “Legends of Saviors: Buntaien Brawlers”

Within the 3D-Arena, Fighting title “Buntaien Brawlers,” players will be able to engage in many different modes, with a cast of diverse characters, on a various amounts of planets/Arenas, using powerful and distinct abilities to brawl against other Buntaiens (both offline and online).

This is the 1st Photoshop concept for the Fighting title of the “Legends of Saviors” series, melding several old and new ideas together to attempt to create simplistic, intuitive, yet bold interfaces that would eventually have informative animations (with sound cues) as to the abilities and overall health of all players involved.  I decided to use a Kay Crystal theme with all of the various overlay modules, and tried to use bright, signifying colors to bring out the most important information for the player.

Draegon (aka Dreag’Yin) Concept

The 3rd playable character of an ensemble cast
The 3rd playable character of an ensemble cast

Within the Fighting title and first RPG game of the “Legends of Saviors,” players can also take on the role of Draegon, the Wind Buntaien of Chaos, within the Saro Perspective.

Draegon, formerly designated “Dreag’Yin” by Insignacious Kendell, is an enigma that, before being able to be played as one of the main ensemble cast, both strays far from the party, but is always within watching distance.  Being the 3rd known Buntaien, Draegon, once, was the only pupil under the RuMa of Par’N – diligently training to become stronger – but only after a long and arduous trip from another planet to get there.  As the years went by, Yenen eventually showed up in the halls of the RuMa Temple, and both Buntaiens were to be pitted against another, through a ciriculum of many trials and tests.  They both trained and lived around one another for years, but never really getting to know one another, because of Draegon’s xenophobic tendencies.  Ultimately, after believing that it had learning all it could from RuMa’s teachings, Draegon left the temple, and made it’s home within a maze-like cavern underneath one of the remaining cities on the Last Hortum continent of Par’N, in hopes to root out a certain evil that had began plaguing the broken Controller Cities, North Bridge and South Bridge, once again.

Planet Hatz Legend

The different landmarks of the planet Hatz
The different landmarks of the planet Hatz

Within the first RPG title of the “Legends of Saviors,” the player will continue their cosmic adventure next, to the 3rd playable planet, known as Hatz, within the Saro Perspective.

As the Dreges within the mountains began to grow and evolve, they split off into two different people with very different ideologies and interests.  The “Low Dreges” (and the High Drege will eventually call them) eventually created a society outside of the mountain ranges, and became very practical, simplistic, and conventional; they lived off the land, and only used what they needed.  The High Drege, however, felt disdain for those who left, and over many centuries, they altered the mountains of their planet, created monumental cities in the place of their lost mountain peaks, and would ultimately – during their most xenophobic era – create a bio-weapon, of sorts, to destroy any Drege that wasn’t above a certain altitude.  However, which is the main catalyst for the Low Dreges retaliation many years afterwards, the weapon greatly impeded the growth of most flora, fauna, and water-sources on the surface, which led to a very sick and desperate faction of people.  Over time, the Low Dreges were able to seek vengeance in the form of an “atom-erosion” weapon, that would sadly change the face of their planet, and the course of their species, irreparably, forever.